ACE3/addons/common/functions/fnc_timePFH.sqf

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//#define DEBUG_MODE_FULL
#include "script_component.hpp"
private["_lastTime", "_lastRealTime", "_lastVirtualTime", "_lastGameTime", "_delta"];
_lastRealTime = ACE_realTime;
_lastGameTime = ACE_gameTime;
ACE_gameTime = time;
ACE_tickTime = diag_tickTime;
_delta = ACE_tickTime - _lastRealTime;
if(ACE_gameTime <= _lastGameTime) then {
ACE_paused = true;
// Game is paused or not running
ACE_pausedTime = ACE_pausedTime + _delta;
ACE_virtualPausedTime = ACE_pausedTime + (_delta * accTime);
} else {
ACE_paused = false;
// Time is updating
ACE_realTime = ACE_realTime + _delta;
ACE_virtualTime = ACE_virtualTime + (_delta * accTime);
ACE_time = ACE_virtualTime;
};