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https://github.com/acemod/ACE3.git
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da28aa3c64
* You can now carry sandbags * Different sandbag model during deployment (no geometry) * Deploying sandbags now requires an appropriate surface * Proper PhysX activation chain when you deploy/pickup sandbags * Sandbags are now destructible * Some stringtable fixes
49 lines
1.5 KiB
Plaintext
49 lines
1.5 KiB
Plaintext
ambient[]={1.000000,1.000000,1.000000,1.000000};
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diffuse[]={1.000000,1.000000,1.000000,1.000000};
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forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
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emmisive[]={0.000000,0.000000,0.000000,1.000000};
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specular[]={0.250000,0.250000,0.250000,0.250000};
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specularPower=30.000000;
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PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1 {
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texture="z\ace\addons\sandbag\data\bag_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage2 {
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texture="z\ace\addons\apl\data\vehicle_destr1024_1024_mc.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.200000,0.000000,0.000000};
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pos[]={0.200000,0.000000,0.000000};
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};
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};
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class Stage3 {
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texture="#(argb,8,8,3)color(1,1,1,0.3)";
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uvSource="tex";
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class uvTransform {
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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class Stage4 {
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texture="z\ace\addons\apl\data\vehicle_destr1024_1024_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1.000000,0.000000,0.000000};
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up[]={0.000000,1.000000,0.000000};
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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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