ACE3/addons/sandbag/data/bag_destruct.rvmat
ulteq da28aa3c64 More sandbag features:
* You can now carry sandbags
* Different sandbag model during deployment (no geometry)
* Deploying sandbags now requires an appropriate surface
* Proper PhysX activation chain when you deploy/pickup sandbags
* Sandbags are now destructible
* Some stringtable fixes
2015-06-04 11:13:12 +02:00

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ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.250000,0.250000,0.250000,0.250000};
specularPower=30.000000;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1 {
texture="z\ace\addons\sandbag\data\bag_nohq.paa";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2 {
texture="z\ace\addons\apl\data\vehicle_destr1024_1024_mc.paa";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.200000,0.000000,0.000000};
pos[]={0.200000,0.000000,0.000000};
};
};
class Stage3 {
texture="#(argb,8,8,3)color(1,1,1,0.3)";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4 {
texture="z\ace\addons\apl\data\vehicle_destr1024_1024_smdi.paa";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};