ACE3/addons/dragging/functions
jonpas 541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
..
fnc_canCarry.sqf can only carry/drag units that are not in a vehicle 2015-04-30 20:44:59 +02:00
fnc_canDrag.sqf can only carry/drag units that are not in a vehicle 2015-04-30 20:44:59 +02:00
fnc_canDrop_carry.sqf add carry objects 2015-03-17 15:42:25 +01:00
fnc_canDrop.sqf can drag / drop functions, localization 2015-03-16 20:39:49 +01:00
fnc_carryObject.sqf Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
fnc_carryObjectPFH.sqf All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
fnc_dragObject.sqf Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
fnc_dragObjectPFH.sqf All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
fnc_dropObject_carry.sqf fixed #457 2015-04-11 20:32:07 +02:00
fnc_dropObject.sqf fixed #457 2015-04-11 20:32:07 +02:00
fnc_getWeight.sqf Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
fnc_handleAnimChanged.sqf fix: crate instantly drops when trying to pick up with lowered weapon 2015-03-29 20:46:29 +02:00
fnc_handleKilled.sqf use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
fnc_handlePlayerChanged.sqf use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
fnc_handlePlayerWeaponChanged.sqf carrying unconscious persons 2015-03-25 13:32:59 +01:00
fnc_handleScrollWheel.sqf Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
fnc_handleUnconscious.sqf Changed, only drop unit is player goes unconscious, otherwise keep carrying/dragging unit 2015-04-17 20:33:13 +02:00
fnc_initObject.sqf add carry objects 2015-03-17 15:42:25 +01:00
fnc_initPerson.sqf animations, onUnconscious events 2015-03-24 19:07:39 +01:00
fnc_isObjectOnObject.sqf fix collisions when releasing, fix crate fliping in buildings 2015-03-17 11:44:41 +01:00
fnc_setCarryable.sqf Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
fnc_setDraggable.sqf Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
fnc_startCarry.sqf Merge branch 'master' into macroSTR 2015-06-02 22:14:32 +02:00
fnc_startCarryPFH.sqf All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
fnc_startDrag.sqf Merge branch 'master' into macroSTR 2015-06-02 22:14:32 +02:00
fnc_startDragPFH.sqf All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
script_component.hpp add PBO to drag objects 2015-03-14 12:05:43 +01:00