ACE3/addons/slideshow/functions/fnc_moduleInit.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Jonpas
* Initializes the module.
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: Units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ace_slideshow_fnc_moduleInit
*
* Public: No
*/
// Exit on Headless Client
if (!hasInterface && !isDedicated) exitWith {};
params [["_logic", objNull, [objNull]], "_units", "_activated"];
if !(_activated) exitWith {};
if (isNull _logic) exitWith {};
// Extract variables from logic
private _objects = [_logic getVariable ["Objects", ""], true, true] call EFUNC(common,parseList);
private _controllers = [_logic getVariable ["Controllers", ""], true, true] call EFUNC(common,parseList);
private _images = [_logic getVariable ["Images", ""], false, false] call EFUNC(common,parseList);
private _names = [_logic getVariable ["Names", ""], false, false] call EFUNC(common,parseList);
private _setName = _logic getVariable ["SetName", ""];
private _duration = _logic getVariable ["Duration", 0];
// Objects synced to the module
{
_objects pushBack _x;
nil
} count (synchronizedObjects _logic);
// Prepare with actions
[_objects, _controllers, _images, _names, _duration, _setName] call FUNC(createSlideshow);
INFO_1("Slideshow Module Initialized on %1 Objects", count _objects);