ACE3/addons/spectator/functions/fnc_updateVisionModes.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

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* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: SilentSpike
* Adds or removes spectator vision modes from the selection available to the local player.
*
* Possible vision modes are:
* - -2: Normal
* - -1: Night vision
* - 0: White hot
* - 1: Black hot
* - 2: Light Green Hot / Darker Green cold
* - 3: Black Hot / Darker Green cold
* - 4: Light Red Hot / Darker Red Cold
* - 5: Black Hot / Darker Red Cold
* - 6: White Hot / Darker Red Cold
* - 7: Thermal (Shade of Red and Green, Bodies are white)
*
* Default selection is [-2,-1,0,1]
*
* Arguments:
* 0: Vision modes to add <ARRAY>
* 1: Vision modes to remove <ARRAY>
*
* Return Value:
* Available vision modes <ARRAY>
*
* Example:
* [[0], [1,2]] call ace_spectator_fnc_updateVisionModes
*
* Public: Yes
*/
if !(EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [DFUNC(updateVisionModes),_this];
};
params [["_addModes",[],[[]]], ["_removeModes",[],[[]]]];
private _currentModes = GVAR(availableVisions);
// Restrict additions to only possible values
private _newModes = _addModes arrayIntersect [-2,-1,0,1,2,3,4,5,6,7];
_newModes append (_currentModes - _removeModes);
_newModes = _newModes arrayIntersect _newModes;
_newModes sort true;
// Can't become an empty array
if (_newModes isEqualTo []) then {
WARNING("Cannot remove all spectator vision modes");
} else {
GVAR(availableVisions) = _newModes;
};
// Update camera in case of change
if !(isNil QGVAR(camera)) then {
[GVAR(camVision)] call FUNC(cam_setVisionMode);
};
_newModes