ACE3/addons/zeus/ACE_Settings.hpp
SilentSpike d90d5a7ac1 Rewrite global AI skill zeus module
Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00

40 lines
1.3 KiB
C++

class ACE_Settings {
class GVAR(zeusAscension) {
displayName = CSTRING(ascension_DisplayName);
description = CSTRING(ascension_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(zeusBird) {
displayName = CSTRING(bird_DisplayName);
description = CSTRING(bird_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(remoteWind) {
displayName = CSTRING(remoteWind_DisplayName);
description = CSTRING(remoteWind_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(radioOrdnance) {
displayName = CSTRING(radioOrdnance_DisplayName);
description = CSTRING(radioOrdnance_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(revealMines) {
displayName = CSTRING(revealMines_DisplayName);
description = CSTRING(revealMines_Description);
typeName = "SCALAR";
value = 0;
values[] = {"$STR_A3_OPTIONS_DISABLED", CSTRING(revealMines_partial), CSTRING(revealMines_full)};
};
class GVAR(autoAddObjects) {
typeName = "BOOL";
value = 0;
displayName = CSTRING(AddObjectsToCurator);
description = CSTRING(AddObjectsToCurator_desc);
};
};