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324bf68614
- Add categories to zeus modules to group them based on their functionality - Add new utility modules: 1. Toggle simulation 2. Update editable objects - Clean up some of the zeus module code (standardise function headers, camel case, etc.) |
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.. | ||
fnc_addObjectToCurator.sqf | ||
fnc_bi_moduleCurator.sqf | ||
fnc_bi_moduleMine.sqf | ||
fnc_bi_moduleProjectile.sqf | ||
fnc_bi_moduleRemoteControl.sqf | ||
fnc_handleZeusUnitAssigned.sqf | ||
fnc_moduleAddSpareTrack.sqf | ||
fnc_moduleAddSpareWheel.sqf | ||
fnc_moduleCaptive.sqf | ||
fnc_moduleGlobalSetSkill.sqf | ||
fnc_moduleGroupSide.sqf | ||
fnc_moduleSearchNearby.sqf | ||
fnc_moduleSetMedic.sqf | ||
fnc_moduleSetMedicalFacility.sqf | ||
fnc_moduleSetMedicalVehicle.sqf | ||
fnc_moduleSimulation.sqf | ||
fnc_moduleSurrender.sqf | ||
fnc_moduleTeleportPlayers.sqf | ||
fnc_moduleUnconscious.sqf | ||
fnc_moduleZeusSettings.sqf | ||
fnc_ui_attributeCargo.sqf | ||
fnc_ui_attributePosition.sqf | ||
fnc_ui_attributeRadius.sqf | ||
fnc_ui_defendArea.sqf | ||
fnc_ui_editableObjects.sqf | ||
fnc_ui_globalSetSkill.sqf | ||
fnc_ui_groupSide.sqf | ||
fnc_ui_patrolArea.sqf | ||
fnc_ui_searchArea.sqf | ||
fnc_ui_teleportPlayers.sqf | ||
fnc_zeusAttributes.sqf | ||
script_component.hpp |