ACE3/addons/dragging/functions/fnc_handleUnconscious.sqf
2015-08-09 14:53:13 +02:00

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/*
* Author: commy2
*
* Handle the Unconscious of a Unit while Dragging
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_unit] call ace_dragging_fnc_handlePlayerWeaponChanged;
*
* Public: No
*/
#include "script_component.hpp"
private ["_player", "_draggedObject", "_carriedObject"];
params ["_unit"];
_player = ACE_player;
if (_player getVariable [QGVAR(isDragging), false]) then {
_draggedObject = _player getVariable [QGVAR(draggedObject), objNull];
// handle falling unconscious
if (_unit == _player) then {
[_unit, _draggedObject] call FUNC(dropObject);
};
// handle waking up dragged unit
//if (_unit == _draggedObject) then {
// [_player, _draggedObject] call FUNC(dropObject);
//};
};
if (_player getVariable [QGVAR(isCarrying), false]) then {
_carriedObject = _player getVariable [QGVAR(carriedObject), objNull];
// handle falling unconscious
if (_unit == _player) then {
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
// handle waking up dragged unit
//if (_unit == _carriedObject) then {
// [_player, _carriedObject] call FUNC(dropObject_carry);
//};
};