ACE3/addons/interact_menu/functions/fnc_createAction.sqf

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/*
* Author: esteldunedain
* Creates an isolated ACE action
* Note: This function is NOT global.
*
* Argument:
* 0: Action name <STRING>
* 1: Name of the action shown in the menu <STRING>
* 2: Icon <STRING>
* 3: Statement <CODE>
* 4: Condition <CODE>
* 5: Insert children code <CODE> (Optional)
* 6: Action parameters <ANY> (Optional)
* 7: Position (Position array, Position code or Selection Name) <ARRAY>, <CODE> or <STRING> (Optional)
* 8: Distance <NUMBER> (Optional)
* 9: Other parameters <ARRAY> (Optional)
* 10: Modifier function <CODE> (Optional)
*
* Return value:
* Action <ARRAY>
*
* Example:
* ["VulcanPinch","Vulcan Pinch","",{_target setDamage 1;},{true},{},[parameters], [0,0,0], 100] call ace_interact_menu_fnc_createAction;
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_5_PVT(_this,_actionName,_displayName,_icon,_statement,_condition);
// IGNORE_PRIVATE_WARNING(_target);
private ["_insertChildren","_customParams","_position","_distance","_params", "_modifierFunction"];
_insertChildren = if (count _this > 5) then {
_this select 5
} else {
{}
};
_customParams = if (count _this > 6) then {
_this select 6
} else {
[]
};
_position = if (count _this > 7) then {
if (typeName (_this select 7) == "STRING") then {
// If the action is set to a selection, create the suitable code
compile format ["_target selectionPosition '%1'", _this select 7];
} else {
if (typeName (_this select 7) == "ARRAY") then {
// If the action is set to a array position, create the suitable code
compile format ["%1", _this select 7];
} else {
_this select 7
};
}
} else {
{[0,0,0]}
};
_distance = if (count _this > 8) then {
_this select 8
} else {
2
};
_params = if (count _this > 9) then {
_this select 9
} else {
[false,false,false,false]
};
_modifierFunction = if (count _this > 10) then {
_this select 10
} else {
{}
};
[
_actionName,
_displayName,
_icon,
_statement,
_condition,
_insertChildren,
_customParams,
_position,
_distance,
_params,
_modifierFunction
]