ACE3/addons/frag
2017-09-27 18:57:24 +02:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
$PBOPREFIX$ Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
ACE_Settings.hpp Frag - Cleanup and Performance (#5010) 2017-04-11 10:33:56 -05:00
CfgAmmo.hpp Add frag definitions for remaining ammo (#4736) 2016-12-01 11:01:55 -06:00
CfgAmmoReflections.hpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
CfgEventhandlers.hpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
config.cpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp Frag - Cleanup and Performance (#5010) 2017-04-11 10:33:56 -05:00
stringtable.xml Merge remote-tracking branch 'sbng/master' 2017-09-27 18:57:24 +02:00
XEH_postInit.sqf Switch 2 perm PFEH to everyFrame (#5140) 2017-05-10 11:28:26 -05:00
XEH_preInit.sqf Frag - Cleanup and Performance (#5010) 2017-04-11 10:33:56 -05:00
XEH_PREP.hpp Frag - Cleanup and Performance (#5010) 2017-04-11 10:33:56 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Shrapnel system for explosives.

Maintainers

The people responsible for merging changes to this component or answering potential questions.