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48 lines
995 B
C++
48 lines
995 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_main", "ace_common"};
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author[] = {"bux578"};
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authorUrl = "https://github.com/bux578/";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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class ACE_Settings {
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class GVAR(EnableSwitchUnits) {
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(SwitchToWest) {
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(SwitchToEast) {
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(SwitchToIndependent) {
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(SwitchToCivilian) {
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(EnableSafeZone) {
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(SafeZoneRadius) {
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value = 100;
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typeName = "SCALAR";
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};
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};
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