ACE3/addons/rearm
alef de83f2c2b7 Italian translation updates (#6738)
* Fix wrong order shown in addon category list

Just put 'ACE' at begin

* Typo

* Add/Fix: arsenal, nightvision and others.

common, explosives, maverick, gforces, pylons, hearing, marksers, repair,
flashlights, nametags, interaction, vehicles, medical_menu, medical_ai,
interact_menu, medical

* Italian translation update

Remove BOM. Colors uppercase for consistency.

Revert "Remove BOM. Colors uppercase for consistency."

This reverts commit 0fa9c35f9e46437438a384cee37cb8d3e5322433.

Revert "Italian translation update"

This reverts commit d53e56ce70a606e773aa6fe2a53485aeb5419974.

Re-add Italy

* fix polish
2018-12-17 12:10:06 -06:00
..
dev Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
functions Merge pull request #6674 from acemod/pr/6424 2018-11-11 15:25:39 -06:00
ui Updated module icon 2015-08-15 23:35:05 +02:00
$PBOPREFIX$ Initial code 2015-08-15 18:43:13 +02:00
ACE_Settings.hpp Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
ACE_ZeusActions.hpp Interaction - Add condition to zeus actions (#6665) 2018-11-11 11:26:36 -06:00
Cfg3DEN.hpp its now possible to set rearm vehicles in the editor && pylons now look also for non-config rearm vehicles 2018-07-09 19:20:55 +02:00
CfgAmmo.hpp Arma 1.82 compat (#6201) 2018-04-11 15:18:05 -05:00
CfgEventHandlers.hpp Fix some undefined funcs / strings (#5889) 2017-12-11 13:10:30 -06:00
CfgMagazines.hpp Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
config.cpp Merge pull request #6674 from acemod/pr/6424 2018-11-11 15:25:39 -06:00
initSettings.sqf Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
README.md Added README.md to rearm, self to authors 2015-08-18 03:38:28 +02:00
script_component.hpp Rearm - Increase rearm distance check (#6276) 2018-04-16 23:35:50 -05:00
stringtable.xml Italian translation updates (#6738) 2018-12-17 12:10:06 -06:00
XEH_postInit.sqf Fix -1//disabled and JIP issues 2018-11-02 16:56:16 -05:00
XEH_preInit.sqf Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
XEH_PREP.hpp its now possible to set rearm vehicles in the editor && pylons now look also for non-config rearm vehicles 2018-07-09 19:20:55 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_rearm

The Rearm module introduces ability to rearm vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.