ACE3/addons/dragging/functions
2015-03-18 15:52:34 +01:00
..
fnc_canCarry.sqf don't drag or carry dead objects 2015-03-18 15:52:34 +01:00
fnc_canDrag.sqf don't drag or carry dead objects 2015-03-18 15:52:34 +01:00
fnc_canDrop_carry.sqf add carry objects 2015-03-17 15:42:25 +01:00
fnc_canDrop.sqf can drag / drop functions, localization 2015-03-16 20:39:49 +01:00
fnc_carryObject.sqf fix authors, add weight checks 2015-03-18 14:14:16 +01:00
fnc_carryObjectPFH.sqf use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
fnc_dragObject.sqf can drag / drop functions, localization 2015-03-16 20:39:49 +01:00
fnc_dragObjectPFH.sqf use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
fnc_dropObject_carry.sqf change height when carrying, fix most cases of floating objects 2015-03-18 01:36:56 +01:00
fnc_dropObject.sqf tweaks, carry static weapons 2015-03-18 13:36:22 +01:00
fnc_getWeight.sqf fix authors, add weight checks 2015-03-18 14:14:16 +01:00
fnc_handleAnimChanged.sqf use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
fnc_handleKilled.sqf use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
fnc_handlePlayerChanged.sqf use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
fnc_handlePlayerWeaponChanged.sqf use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
fnc_handleScrollWheel.sqf change height when carrying, fix most cases of floating objects 2015-03-18 01:36:56 +01:00
fnc_initObject.sqf add carry objects 2015-03-17 15:42:25 +01:00
fnc_isObjectOnObject.sqf fix collisions when releasing, fix crate fliping in buildings 2015-03-17 11:44:41 +01:00
fnc_setCarryable.sqf change default carry position 2015-03-17 15:45:34 +01:00
fnc_setDraggable.sqf can drag / drop functions, localization 2015-03-16 20:39:49 +01:00
fnc_startDrag.sqf fix authors, add weight checks 2015-03-18 14:14:16 +01:00
fnc_startDragPFH.sqf function to drop object, fix position event 2015-03-16 19:25:29 +01:00
script_component.hpp add PBO to drag objects 2015-03-14 12:05:43 +01:00