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5ae0ef6bbe
* Fix explosive placement while underwater * Apply suggestions from code review Co-Authored-By: alganthe <alganthe@live.fr> * Change placeApprove header to reflect changes * Replace lineIntersectsWith in isInMedicalFacility * Replace linesIntersects in isInRepairFacility, fix params Public func, params should have an expected type. * Replace linesIntersects in spallTrack * Replace lineIntersects in getFirstObjectIntersection and findReflection * Replace lineIntersects in advanced throwing grenades can pass glass underwater now, I bet all of 0 person will be glad that horrendous bug is now fixed. * Fix possible issue in pointing while underwater * Fix possible issue while underwater in attach * Replace count with isEqualTo in lineIntersectsSurfaces replacements * Fix inverted conditions * Fix drawArc * Fix fnc_attach * Reverse advanced_throwing and spallTrack lineIntersects changes * Fix issues raised from code review |
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fnc_canPrepare.sqf | ||
fnc_canThrow.sqf | ||
fnc_drawArc.sqf | ||
fnc_drawThrowable.sqf | ||
fnc_exitThrowMode.sqf | ||
fnc_getMuzzle.sqf | ||
fnc_moduleInit.sqf | ||
fnc_onKeyDown.sqf | ||
fnc_onMouseButtonDown.sqf | ||
fnc_onMouseScroll.sqf | ||
fnc_pickUp.sqf | ||
fnc_prepare.sqf | ||
fnc_prime.sqf | ||
fnc_renderPickUpInteraction.sqf | ||
fnc_throw.sqf | ||
fnc_throwFiredXEH.sqf | ||
fnc_updateControlsHint.sqf | ||
script_component.hpp |