ACE3/addons/vector/RscInGameUI.hpp
commy2 33602df517 Vector - New reticle using CBA scripted optics (#6981)
* vector IV updates

* vector IV updates

* compat cba optics and vector scripts

* hide periphery

* reticle texture for 7x magnification

* vector display config

* idc macros, fix illum mode

* add radblur effect when using optic

* hide zeroing control

* delete a broken config entry

* fix horizontal and vertical distance mode

* set REQUIRED_CBA_VERSION to 3.11.2
2019-05-27 10:46:07 -05:00

141 lines
4.8 KiB
C++

class RscText;
class RscPicture;
class RscControlsGroupNoScrollbars;
class RscInGameUI {
class RscWeaponZeroing;
class CBA_ScriptedOptic: RscWeaponZeroing {
class CA_Zeroing;
};
class ACE_RscOptics_vector: CBA_ScriptedOptic {
controls[] = {
"CA_FOVMode","ScopeBlack","Reticle","BodyNight","BodyDay","TrippleHeadLeft","TrippleHeadRight","CA_Zeroing","Magnification","ActiveDisplayHelper",
"CA_Distance","CA_Heading","CA_OpticsPitch","CA_Elev","CA_OpticsZoom","CA_VisionMode","ACE_ScriptedDisplayControlsGroup"
};
class CA_Distance: RscText {
idc = 151; // distance
w = 0;
h = 0;
};
class CA_Heading: RscText {
idc = 156; // azimuth
w = 0;
h = 0;
};
class CA_OpticsPitch: RscText {
idc = 182; // inclination
w = 0;
h = 0;
};
class CA_Elev: RscText {
idc = 175; // inclination, more accurate
w = 0;
h = 0;
};
class CA_OpticsZoom: RscText {
idc = 180; // some kind of zoom
w = 0;
h = 0;
};
class CA_VisionMode: RscText {
idc = 179; // ???
w = 0;
h = 0;
};
class CA_Zeroing: CA_Zeroing {
onLoad = "(_this select 0) ctrlShow false";
};
class ACE_ScriptedDisplayControlsGroup: RscControlsGroupNoScrollbars {
onLoad = "uiNamespace setVariable ['ACE_dlgVector', ctrlParent (_this select 0)];";
idc = 170;
x = "safezoneX";
y = "safezoneY";
w = "safezoneW";
h = "safezoneH";
class controls {
class Center: RscPicture {
idc = IDC_CENTER;
colorText[] = {1,0,0,0.5};
x = "0.5 - (0.8 / 16 * safezoneW)/2 - safezoneX";
y = "0.5 - (0.8 / 9 * safezoneH)/2 - safezoneY";
w = "0.8 / 16 * safezoneW";
h = "0.8 / 9 * safezoneH";
};
class Crosshair: Center {
idc = IDC_CROSSHAIR;
x = "0.5 - (0.7 / 16 * safezoneW)/2 - safezoneX";
y = "0.5 - (0.7 / 9 * safezoneH)/2 - safezoneY";
w = "0.7 / 16 * safezoneW";
h = "0.7 / 9 * safezoneH";
};
class Digit0: Center {
idc = IDC_DIGIT_0;
x = "(0.54 + 0 * 0.02) * safezoneW";
y = "0.54 * safezoneH";
w = "0.5 / 16 * safezoneW";
h = "0.5 / 9 * safezoneH";
};
class Digit1: Digit0 {
idc = IDC_DIGIT_1;
x = "(0.54 + 1 * 0.02) * safezoneW";
};
class Digit2: Digit0 {
idc = IDC_DIGIT_2;
x = "(0.54 + 2 * 0.02) * safezoneW";
};
class Digit3: Digit0 {
idc = IDC_DIGIT_3;
x = "(0.54 + 3 * 0.02) * safezoneW";
};
class Digit4: Digit0 {
idc = IDC_DIGIT_4;
x = "(0.54 + 4 * 0.02) * safezoneW";
};
class Digit5: Digit0 {
idc = IDC_DIGIT_5;
x = "(0.35 + 0 * 0.02) * safezoneW";
};
class Digit6: Digit0 {
idc = IDC_DIGIT_6;
x = "(0.35 + 1 * 0.02) * safezoneW";
};
class Digit7: Digit0 {
idc = IDC_DIGIT_7;
x = "(0.35 + 2 * 0.02) * safezoneW";
};
class Digit8: Digit0 {
idc = IDC_DIGIT_8;
x = "(0.35 + 3 * 0.02) * safezoneW";
};
class Digit9: Digit0 {
idc = IDC_DIGIT_9;
x = "(0.35 + 4 * 0.02) * safezoneW";
};
class DigitE1: Digit0 {
idc = IDC_DIGIT_E1;
x = "(0.39 + 0 * 0.02) * safezoneW";
y = "0.42 * safezoneH";
};
class DigitE2: DigitE1 {
idc = IDC_DIGIT_E2;
x = "(0.39 + 1 * 0.02) * safezoneW";
};
class DigitE3: DigitE1 {
idc = IDC_DIGIT_E3;
x = "(0.39 + 2 * 0.02) * safezoneW";
};
class DigitE4: DigitE1 {
idc = IDC_DIGIT_E4;
x = "(0.39 + 3 * 0.02) * safezoneW";
};
};
};
};
};