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41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/*
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* Author: KoffeinFlummi and esteldunedain
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* Adjusts the flight path of the bullet according to the zeroing
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*
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* Argument:
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* 0: unit - Object the event handler is assigned to <OBJECT>
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* 1: weapon - Fired weapon <STRING>
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* 2: muzzle - Muzzle that was used <STRING>
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* 3: mode - Current mode of the fired weapon <STRING>
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* 4: ammo - Ammo used <STRING>
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* 5: magazine - magazine name which was used <STRING>
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* 6: projectile - Object of the projectile that was shot <OBJECT>
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*
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* Return value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_adjustment", "_projectile", "_weaponIndex", "_zeroing", "_adjustment"];
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_unit = _this select 0;
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_projectile = _this select 6;
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if !([_unit] call EFUNC(common,isPlayer)) exitWith {};
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_adjustment = _unit getVariable [QGVAR(Adjustment), []];
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if (_adjustment isEqualTo []) exitWith {};
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_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
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if (_weaponIndex < 0) exitWith {};
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_zeroing = _adjustment select _weaponIndex;
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if (_zeroing isEqualTo [0,0,0]) exitWith {};
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// Convert zeroing from mils to degrees
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_zeroing = _zeroing vectorMultiply 0.05625;
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[_projectile, (_zeroing select 1), (_zeroing select 0) + (_zeroing select 2), 0] call EFUNC(common,changeProjectileDirection);
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