ACE3/addons/scopes/functions/fnc_firedEH.sqf
2015-05-09 20:02:22 +02:00

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/*
* Author: KoffeinFlummi and esteldunedain
* Adjusts the flight path of the bullet according to the zeroing
*
* Argument:
* 0: unit - Object the event handler is assigned to <OBJECT>
* 1: weapon - Fired weapon <STRING>
* 2: muzzle - Muzzle that was used <STRING>
* 3: mode - Current mode of the fired weapon <STRING>
* 4: ammo - Ammo used <STRING>
* 5: magazine - magazine name which was used <STRING>
* 6: projectile - Object of the projectile that was shot <OBJECT>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_adjustment", "_projectile", "_weaponIndex", "_zeroing", "_adjustment"];
_unit = _this select 0;
_projectile = _this select 6;
if !([_unit] call EFUNC(common,isPlayer)) exitWith {};
_adjustment = _unit getVariable [QGVAR(Adjustment), []];
if (_adjustment isEqualTo []) exitWith {};
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {};
_zeroing = _adjustment select _weaponIndex;
if (_zeroing isEqualTo [0,0,0]) exitWith {};
// Convert zeroing from mils to degrees
_zeroing = _zeroing vectorMultiply 0.05625;
[_projectile, (_zeroing select 1), (_zeroing select 0) + (_zeroing select 2), 0] call EFUNC(common,changeProjectileDirection);