ACE3/addons/fastroping/functions/fnc_fastRopeLocalPFH.sqf
jonpas 333b24e306 Fastrope animations and in-line privatization (#5501)
* Add older Arma door animations and macroize them, In-line privatization, Fix comment

* Clarify animation macros

* Fix onCut delayed animations
2017-09-19 22:38:49 +02:00

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/*
* Author: BaerMitUmlaut
* Local PerFrameHandler during fast roping.
*
* Arguments:
* 0: PFH arguments <ARRAY>
* 1: PFH handle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [[_unit, _vehicle, _rope, _ropeIndex], 0] call ace_fastroping_fnc_fastRopeLocalPFH
*
* Public: No
*/
#include "script_component.hpp"
params ["_arguments", "_pfhHandle"];
_arguments params ["_unit", "", "_rope", "", "_timeToPlayRopeSound"];
_rope params ["", "", "", "_dummy"];
//Wait until the unit is actually outside of the helicopter
if (vehicle _unit != _unit) exitWith {};
//Start fast roping
if (animationState _unit != "ACE_FastRoping") exitWith {
_unit disableCollisionWith _dummy;
_unit attachTo [_dummy, [0, 0, -1.45]];
[_unit, "ACE_FastRoping", 2] call EFUNC(common,doAnimation);
};
//End of fast rope
if (isNull attachedTo _unit) exitWith {
TRACE_1("exit pfeh",_unit);
[_unit, "", 2] call EFUNC(common,doAnimation);
_unit setVectorUp [0, 0, 1];
if (_unit == ACE_player) then {
playSound QGVAR(Thud);
};
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};
if (_unit == ACE_player && {diag_tickTime > _timeToPlayRopeSound}) then {
_arguments set [4, (_timeToPlayRopeSound + 1)];
playSound QGVAR(Rope);
};