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60 lines
2.1 KiB
Plaintext
60 lines
2.1 KiB
Plaintext
/*
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* Author: Glowbal
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* Enabled the vitals loop for a unit.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* ReturnValue:
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* None
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_unit", ["_force", false]];
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if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
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if !(local _unit) exitWith {
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["addToInjuredCollection", _unit, [_unit, _force]] call EFUNC(common,targetEvent);
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};
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if ((_unit getVariable[QGVAR(addedToUnitLoop),false] || !alive _unit) && !_force) exitWith{};
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_unit setVariable [QGVAR(addedToUnitLoop), true, true];
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[{
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params ["_args", "_idPFH"];
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_args params ["_unit", "_interval"];
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_interval = ACE_time - _interval;
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(_this select 0) set [1, ACE_time];
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if (!alive _unit || !local _unit) then {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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if (!local _unit) then {
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if (GVAR(level) >= 2) then {
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_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), 80], true];
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_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
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};
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_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), 100], true];
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};
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} else {
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[_unit, _interval] call FUNC(handleUnitVitals);
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private "_pain";
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_pain = _unit getVariable [QGVAR(pain), 0];
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if (_pain > (_unit getVariable [QGVAR(painSuppress), 0])) then {
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// This introduces wierd unconscious behaviour for basic medical and possibly also advanced.
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// TODO This is disabled as it's considered non critical code.
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// We will need to decide if we want unconscious triggered on high pain levels or if we can get rid of this entirely.
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/*if (_pain > 0.7 && {random(1) > 0.6}) then {
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[_unit] call FUNC(setUnconscious);
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};*/
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[_unit, _pain] call FUNC(playInjuredSound);
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};
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};
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}, 1, [_unit, ACE_time]] call CBA_fnc_addPerFrameHandler;
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};
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