ACE3/addons/medical/functions/fnc_useItem.sqf
2016-02-17 22:54:43 -03:00

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/*
* Author: Glowbal
* Use Equipment if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Item <STRING>
*
* ReturnValue:
* 0: success <BOOL>
* 1: Unit <OBJECT>
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_return","_crew"];
params ["_medic", "_patient", "_item"];
if (isNil QGVAR(setting_allowSharedEquipment)) then {
GVAR(setting_allowSharedEquipment) = true;
};
if (GVAR(setting_allowSharedEquipment) && {[_patient, _item] call EFUNC(common,hasItem)}) exitWith {
if (local _patient) then {
["useItem", [_patient, _item]] call EFUNC(common,localEvent);
} else {
["useItem", _patient, [_patient, _item]] call EFUNC(common,targetEvent);
};
[true, _patient];
};
if ([_medic, _item] call EFUNC(common,hasItem)) exitWith {
if (local _medic) then {
["useItem", [_medic, _item]] call EFUNC(common,localEvent);
} else {
["useItem", _medic, [_medic, _item]] call EFUNC(common,targetEvent);
};
[true, _medic];
};
_return = [false, objNull];
if ([vehicle _medic] call FUNC(isMedicalVehicle) && {vehicle _medic != _medic}) then {
_crew = crew vehicle _medic;
{
if ([_medic, _x] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitWith {
_return = [true, _x];
if (local _x) then {
["useItem", [_x, _item]] call EFUNC(common,localEvent);
} else {
["useItem", _x, [_x, _item]] call EFUNC(common,targetEvent);
};
};
} forEach _crew;
};
_return