ACE3/addons/ui/functions/fnc_setAdvancedElement.sqf

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/*
* Author: Jonpas
* Sets advanced visible element of the UI using displays and controls.
*
* Arguments:
* 0: Element IDD <NUMBER>
* 1: Element IDCs <ARRAY>
* 2: Show/Hide Element OR Element ACE Settings Variable <BOOL/STRING>
* 3: Force change even when disallowed <BOOL> (default: false)
*
* Return Value:
* Successfully Set <BOOL>
*
* Example:
* [303, [188], true, false] call ace_ui_fnc_setAdvancedElement
*
* Public: No
*/
#include "script_component.hpp"
params ["_idd", "_elements", "_show", ["_force", false, [true]] ];
if (_elementInfo in GVAR(elementsSet)) exitWith {};
if (!_force && {!GVAR(allowSelectiveUI)}) exitWith {
[LSTRING(Disallowed), 2] call EFUNC(common,displayTextStructured)
};
// Get show/hide boolean from mission namespace if it's a string
if (typeName _show == "STRING") then {
_show = missionNamespace getVariable _show;
};
_show = [1, 0] select _show;
// Disable/Enable elements
private _success = false;
{
private _idc = _x;
// Loop through IGUI displays as they can be present several times for some reason
{
if (_idd == ctrlIDD _x) then {
TRACE_3("Setting Element Visibility",_show,_idd,_idc);
(_x displayCtrl _idc) ctrlSetFade _show;
(_x displayCtrl _idc) ctrlCommit 0;
_success = true;
};
} forEach (uiNamespace getVariable "IGUI_displays");
} forEach _elements;
_success