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54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
/*
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* Author: Jonpas
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* Sets advanced visible element of the UI using displays and controls.
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*
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* Arguments:
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* 0: Element IDD <NUMBER>
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* 1: Element IDCs <ARRAY>
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* 2: Show/Hide Element OR Element ACE Settings Variable <BOOL/STRING>
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* 3: Force change even when disallowed <BOOL> (default: false)
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*
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* Return Value:
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* Successfully Set <BOOL>
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*
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* Example:
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* [303, [188], true, false] call ace_ui_fnc_setAdvancedElement
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_idd", "_elements", "_show", ["_force", false, [true]] ];
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if (_elementInfo in GVAR(elementsSet)) exitWith {};
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if (!_force && {!GVAR(allowSelectiveUI)}) exitWith {
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[LSTRING(Disallowed), 2] call EFUNC(common,displayTextStructured)
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};
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// Get show/hide boolean from mission namespace if it's a string
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if (typeName _show == "STRING") then {
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_show = missionNamespace getVariable _show;
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};
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_show = [1, 0] select _show;
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// Disable/Enable elements
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private _success = false;
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{
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private _idc = _x;
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// Loop through IGUI displays as they can be present several times for some reason
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{
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if (_idd == ctrlIDD _x) then {
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TRACE_3("Setting Element Visibility",_show,_idd,_idc);
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(_x displayCtrl _idc) ctrlSetFade _show;
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(_x displayCtrl _idc) ctrlCommit 0;
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_success = true;
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};
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} forEach (uiNamespace getVariable "IGUI_displays");
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} forEach _elements;
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_success
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