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80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
/*
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Name: AGM_SwitchUnits_fnc_switchUnit
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Author(s):
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bux578
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Description:
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Selects the new given player unit
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Parameters:
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0: OBJECT - the unit to switch to
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Returns:
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VOID
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*/
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private ["_newUnit"];
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_newUnit = _this select 1;
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// don't switch to original player units
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if (!([_newUnit] call AGM_SwitchUnits_fnc_isValidAi)) exitWith {};
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_newUnit spawn {
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private ["_unit", "_allNearestPlayers", "_oldUnit", "_respawnEhId", "_oldOwner", "_leave"];
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_unit = _this;
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_leave = false;
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if (AGM_SwitchUnits_EnableSafeZone) then {
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_allNearestPlayers = [position _unit, AGM_SwitchUnits_SafeZoneRadius] call AGM_SwitchUnits_fnc_nearestPlayers;
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_nearestEnemyPlayers = [_allNearestPlayers, {((side AGM_SwitchUnits_OriginalGroup) getFriend (side _this) < 0.6) && !(_this getVariable ["AGM_SwitchUnits_IsPlayerControlled", false])}] call AGM_Core_fnc_filter;
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if (count _nearestEnemyPlayers > 0) exitWith {
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_leave = true;
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};
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};
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// exitWith doesn't exit past the "if(EnableSafeZone)" block
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if (_leave) exitWith {
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[localize "STR_AGM_SwitchUnits_TooCloseToEnemy"] call AGM_Core_fnc_displayTextStructured;
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};
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// should switch locality
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// This doesn't work anymore, because one's now able to switch to units from a different side
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//[_unit] joinSilent group player;
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[[_unit, player], "{(_this select 0) setVariable ['AGM_SwitchUnits_OriginalOwner', owner (_this select 0), true]; (_this select 0) setOwner owner (_this select 1)}", 1] call AGM_Core_fnc_execRemoteFnc;
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_oldUnit = player;
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waitUntil {sleep 0.2; local _unit};
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_oldUnit setVariable ["AGM_SwitchUnits_IsPlayerControlled", false, true];
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_oldUnit setVariable ["AGM_SwitchUnits_PlayerControlledName", "", true];
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_respawnEhId = _unit getVariable ["AGM_SwitchUnits_RespawnEhId", -1];
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if (_respawnEhId != -1) then {
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_oldUnit removeEventHandler ["Respawn", _respawnEhId];
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};
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selectPlayer _unit;
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_unit setVariable ["AGM_SwitchUnits_IsPlayerControlled", true, true];
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_unit setVariable ["AGM_SwitchUnits_PlayerControlledName", AGM_SwitchUnits_OriginalName, true];
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_respawnEhId = _unit addEventHandler ["Respawn", {
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[AGM_SwitchUnits_OriginalUnit, _this select 0] spawn AGM_SwitchUnits_fnc_switchBack;
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}];
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_unit setVariable ["AGM_SwitchUnits_RespawnEhId", _respawnEhId, true];
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// set owner back to original owner
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_oldOwner = _oldUnit getVariable["AGM_SwitchUnits_OriginalOwner", -1];
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if (_oldOwner > -1) then {
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[[_oldUnit, _oldOwner], "{(_this select 0) setOwner (_this select 1)}", 1] call AGM_Core_fnc_execRemoteFnc;
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};
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[localize "STR_AGM_SwitchUnits_SwitchedUnit"] call AGM_Core_fnc_displayTextStructured;
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};
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