ACE3/TO_MERGE/agm/SwitchUnits/functions/fn_switchUnit.sqf

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/*
Name: AGM_SwitchUnits_fnc_switchUnit
Author(s):
bux578
Description:
Selects the new given player unit
Parameters:
0: OBJECT - the unit to switch to
Returns:
VOID
*/
private ["_newUnit"];
_newUnit = _this select 1;
// don't switch to original player units
if (!([_newUnit] call AGM_SwitchUnits_fnc_isValidAi)) exitWith {};
_newUnit spawn {
private ["_unit", "_allNearestPlayers", "_oldUnit", "_respawnEhId", "_oldOwner", "_leave"];
_unit = _this;
_leave = false;
if (AGM_SwitchUnits_EnableSafeZone) then {
_allNearestPlayers = [position _unit, AGM_SwitchUnits_SafeZoneRadius] call AGM_SwitchUnits_fnc_nearestPlayers;
_nearestEnemyPlayers = [_allNearestPlayers, {((side AGM_SwitchUnits_OriginalGroup) getFriend (side _this) < 0.6) && !(_this getVariable ["AGM_SwitchUnits_IsPlayerControlled", false])}] call AGM_Core_fnc_filter;
if (count _nearestEnemyPlayers > 0) exitWith {
_leave = true;
};
};
// exitWith doesn't exit past the "if(EnableSafeZone)" block
if (_leave) exitWith {
[localize "STR_AGM_SwitchUnits_TooCloseToEnemy"] call AGM_Core_fnc_displayTextStructured;
};
// should switch locality
// This doesn't work anymore, because one's now able to switch to units from a different side
//[_unit] joinSilent group player;
[[_unit, player], "{(_this select 0) setVariable ['AGM_SwitchUnits_OriginalOwner', owner (_this select 0), true]; (_this select 0) setOwner owner (_this select 1)}", 1] call AGM_Core_fnc_execRemoteFnc;
_oldUnit = player;
waitUntil {sleep 0.2; local _unit};
_oldUnit setVariable ["AGM_SwitchUnits_IsPlayerControlled", false, true];
_oldUnit setVariable ["AGM_SwitchUnits_PlayerControlledName", "", true];
_respawnEhId = _unit getVariable ["AGM_SwitchUnits_RespawnEhId", -1];
if (_respawnEhId != -1) then {
_oldUnit removeEventHandler ["Respawn", _respawnEhId];
};
selectPlayer _unit;
_unit setVariable ["AGM_SwitchUnits_IsPlayerControlled", true, true];
_unit setVariable ["AGM_SwitchUnits_PlayerControlledName", AGM_SwitchUnits_OriginalName, true];
_respawnEhId = _unit addEventHandler ["Respawn", {
[AGM_SwitchUnits_OriginalUnit, _this select 0] spawn AGM_SwitchUnits_fnc_switchBack;
}];
_unit setVariable ["AGM_SwitchUnits_RespawnEhId", _respawnEhId, true];
// set owner back to original owner
_oldOwner = _oldUnit getVariable["AGM_SwitchUnits_OriginalOwner", -1];
if (_oldOwner > -1) then {
[[_oldUnit, _oldOwner], "{(_this select 0) setOwner (_this select 1)}", 1] call AGM_Core_fnc_execRemoteFnc;
};
[localize "STR_AGM_SwitchUnits_SwitchedUnit"] call AGM_Core_fnc_displayTextStructured;
};