* Create fnc_checkWeaponDrop.sqf * Update fnc_checkWeaponDrop.sqf * Create XEH_postInit.sqf * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * fix spelling issue * Update initSettings.sqf Add weaponDropEnabled setting * Update stringtable.xml * Update fnc_checkWeaponDrop.sqf * Update initSettings.sqf Forgot a bracket * Add weapon drop chance setting * Update XEH_postInit.sqf * Update CfgEventHandlers.hpp actually make it run postinit * Update XEH_PREP.hpp * Update stringtable.xml * Update initSettings.sqf No need, set chance to 0 * Update XEH_postInit.sqf already comparing against chance, can just set to 0 * Update initSettings.sqf * Update stringtable.xml * Update XEH_postInit.sqf * add arm hit chance fix weapon thing too * Update stringtable.xml * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * appearance stuff * Update addons/hitreactions/initSettings.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * kjw's poor arithmetic * Update fnc_checkWeaponDrop.sqf wrong check * remove systemchat debug whoops * Update fnc_checkWeaponDrop.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * Early exit, wait for clear * Make default setting 0 * Update script_component.hpp * Update XEH_postInit.sqf * Update script_component.hpp * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf * Update XEH_postInit.sqf Unsure if exitWith in postInit is proper? Seems better than nesting all of that in another scope imo * Update XEH_preInit.sqf * Update fnc_checkWeaponDrop.sqf * Update addons/hitreactions/XEH_preInit.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update hitreactions.md * Update hitreactions.md * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/initSettings.sqf * Update XEH_postInit.sqf * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * Spacing fixes * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Take _hitEntity into account if exists * Update fnc_checkWeaponDrop.sqf _didHitGun will no longer ever be true * Minor component cleanup * Removed gun hits, added double hit detection * Decouple AI and player probabilities * Tweaks and fixes * Update XEH_PREP.hpp * Add missing param * Fixed bugged state AI are in after using TakeWeapon * Fixes and cleanup * Made API clear, moved undroppable to config entry * Update fnc_checkWeaponDrop.sqf * Check for Zeus RC and avoid `setUnitLoadout` * Expand `addWeapon`'s capabilities * Cleaned up `addWeapon` * Removed weapon replacement as it's apparently not necessary * Defined undefined variable --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Source of https://ace3.acemod.org/
Updating compiled JavaScript and CSS files
-
Install Node.js
-
Open Command Prompt and navigate to
src
directorycd <ACE3_directory>/docs/src
-
Install Node packages
npm install
On Bash on Ubuntu on Windows also install
nodejs-legacy
in case of errors. -
Update files
grunt
Setting up the Jekyll environment
Using Docker
We include files for Docker to run Jekyll in a separate container. This allows you to not having to install anything apart from Docker on your computer.
Running the Dockerfile
-
Install Docker
-
cd into the
/docs/
directory -
Open Command Prompt and navigate to this directory
cd <ACE3_directory>/docs
-
Build and run the container
docker-compose up
-
Navigate to http://localhost:4000
Manually
Installing prerequisites
Windows (CMD)
-
Install Ruby 2.0.0-p648 (x64)
-
Install Ruby DevKit for 2.0 (x64)
-
Open Command Prompt and navigate to this directory
cd <ACE3_directory>/docs
-
Install
bundler
gemgem install bundler
-
Install required gems through
bundler
bundle install
Debian / Bash on Ubuntu on Windows
-
Open Bash and navigate to this directory
cd <ACE3_directory>/docs
-
Install
make
andgcc
sudo apt-get install make gcc
-
Install
ruby2.0
,ruby2.0-dev
andruby-switch
sudo apt-add-repository ppa:brightbox/ruby-ng sudo apt-get update sudo apt-get install ruby2.0 ruby2.0-dev ruby-switch
-
Set Ruby version
sudo ruby-switch --set ruby2.0
-
Install
bundler
sudo gem install bundler
-
Install required gems through bundler
bundle install
-
In case of sticky folder error during
bundle install
, execute the following to fix permissionsfind ~/.bundle/cache -type d -exec chmod 0755 {} +
Running
-
Run Jekyll through bundler
bundle exec jekyll serve --future --incremental --config _config_dev.yml
Use
--force_polling
on Bash on Ubuntu on Windows due to a bug preventing watching. -
Navigate to http://localhost:4000