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33e4e6cd11
* Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
34 lines
1005 B
Plaintext
34 lines
1005 B
Plaintext
/*
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* Author: commy2
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* Check if a unit can attach a specific item.
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*
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* Arguments:
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* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
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* 1: unit doing the attach (player) <OBJECT>
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* 2: Array empty or containing a string of the attachable item <ARRAY>
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*
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* Return Value:
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* Can Attach <BOOL>
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*
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* Example:
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* [bob, bob, ["light"]] call ace_attach_fnc_canAttach;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_attachToVehicle","_player","_args"];
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_args params [["_itemClassname","", [""]]];
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TRACE_3("params",_attachToVehicle,_player,_itemClassname);
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private ["_attachLimit", "_attachedObjects"];
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_attachLimit = [6, 1] select (_player == _attachToVehicle);
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_attachedObjects = _attachToVehicle getVariable [QGVAR(attached), []];
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((_player == _attachToVehicle) || {canStand _player}) &&
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{(_attachToVehicle distance _player) < 10} &&
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{alive _attachToVehicle} &&
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{(count _attachedObjects) < _attachLimit} &&
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{_itemClassname in ((itemsWithMagazines _player) + [""])};
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