ACE3/addons/map
Dystopian 65b9cf3754
Map - Use getLightingAt (more light sources illuminate map) (#8343)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 10:31:46 +02:00
..
functions Map - Use getLightingAt (more light sources illuminate map) (#8343) 2021-10-12 10:31:46 +02:00
UI Housekeeping of ace_flashlights and ace_map. 2016-06-12 15:31:11 -07:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp Change ace_map settings to use CBA init directly (#5984) 2018-01-28 15:50:28 -06:00
Cfg3DEN.hpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
CfgAmmo.hpp Make flashlight on/off + glow a PVAR. 2016-06-17 17:18:06 -07:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgLights.hpp Add orange map chemlight entry (#4839) 2017-01-18 18:18:28 -06:00
CfgMarkers.hpp Re enable all markers (except civ and quantity) (#5376) 2017-09-18 11:18:02 -05:00
CfgSounds.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
CfgVehicles.hpp Interact Menu - Combine parent menu with single child (#8060) 2021-02-04 11:01:35 -06:00
CfgWeapons.hpp Map - Improve flashlight support (#6608) 2018-10-25 11:39:27 -05:00
config.cpp Map - Fix stuck map compass size (add 0.1 zoom duration) (#8176) 2021-04-20 11:57:33 +02:00
Effects.hpp Housekeeping of ace_flashlights and ace_map. 2016-06-12 15:31:11 -07:00
initSettings.sqf Map - Only add BFT PFEH if enabled and fix missing markers (#7674) 2020-04-30 11:40:18 -05:00
MapControls.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
MapTweaks.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Map - Improve flashlight support (#6608) 2018-10-25 11:39:27 -05:00
stringtable.xml Translations - Spanish (#8229) 2021-04-26 11:48:02 -05:00
XEH_postInitClient.sqf Map - Use getLightingAt (more light sources illuminate map) (#8343) 2021-10-12 10:31:46 +02:00
XEH_postInitServer.sqf Fix merge (was moved to XEH_postInitServer) 2016-08-25 18:56:57 -05:00
XEH_preInit.sqf Change ace_map settings to use CBA init directly (#5984) 2018-01-28 15:50:28 -06:00
XEH_PREP.hpp Map - Detect switchable flashlight attachments for map (#7578) 2020-04-07 17:48:32 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_map

Various tweaks to the in-game map, including:

  • Better map styling (countours, legend, hiding bushes and trees, etc).
  • Max zoom level (optional)
  • Map shaking while walking (optional)
  • Map illumination (optional)
  • Blue Force Tracker (optional)