ACE3/addons/finger/functions/fnc_perFrameEH.sqf
GhostIsSpooky 97deef5617
General - Use engine hashmaps (#8468)
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-10 18:55:14 +02:00

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#include "script_component.hpp"
/*
* Author: TheDrill, PabstMirror
* The perFrameEventHandler to draw the icons
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [fromCBA] call ace_finger_fnc_perFrameEH;
*
* Public: No
*/
if (!alive ACE_player) then {GVAR(fingersHash) = createHashMap};
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) then {GVAR(fingersHash) = createHashMap};
// Make sure player is dismounted or in a static weapon:
if ((ACE_player != vehicle ACE_player) && {!((vehicle ACE_player) isKindOf "StaticWeapon")}) then {GVAR(fingersHash) = createHashMap};
private _iconSize = BASE_SIZE * 0.10713 * (call EFUNC(common,getZoom));
{
//IGNORE_PRIVATE_WARNING ["_x", "_y"];
_y params ["_lastTime", "_pos", "_name"];
private _timeLeftToShow = _lastTime + FP_TIMEOUT - diag_tickTime;
if (_timeLeftToShow <= 0) then {
GVAR(fingersHash) deleteAt _x;
} else {
private _drawColor = + GVAR(indicatorColor);
// Fade out:
_drawColor set [3, ((_drawColor select 3) * ((_timeLeftToShow min 0.5) / 0.5))];
drawIcon3D [QPATHTOF(UI\fp_icon2.paa), _drawColor, ASLtoAGL _pos, _iconSize, _iconSize, 0, _name, 1, 0.03, "RobotoCondensed"];
};
} forEach GVAR(fingersHash);
if (GVAR(fingersHash) isEqualTo createHashMap) then {
TRACE_1("Ending PFEH", GVAR(pfeh_id));
[GVAR(pfeh_id)] call CBA_fnc_removePerFrameHandler;
GVAR(pfeh_id) = -1;
};