ACE3/addons/rearm/functions/fnc_hasEnoughSupply.sqf
2016-02-27 21:05:19 +01:00

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/*
* Author: GitHawk
* Check whether enough supply is left to take the magazine.
*
* Argument:
* 0: Ammo Truck <OBJECT>
* 1: Magazine Classname <STRING>
*
* Return value:
* Enough supply <BOOL>
*
* Example:
* [ammo_truck, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_hasEnoughSupply
*
* Public: No
*/
#include "script_component.hpp"
params [["_truck", objNull, [objNull]], ["_magazineClass", "", [""]]];
if (isNull _truck ||
{_magazineClass isEqualTo ""}) exitWith {false};
// With infinite supply, there is always enough
if (GVAR(supply) == 0) exitWith {true};
// With magazine specific supply, we need to check stored magazines
if (GVAR(supply) == 2) exitWith {_this call FUNC(magazineInSupply)};
private _supply = [_truck] call FUNC(getSupplyCount);
([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
// With caliber based rearming, we only need partial supply
if (GVAR(level) == 2) exitWith {
// If REARM_COUNT is bigger than the magazine size, we might get a bigger number than 1
private _magazinePart = ((REARM_COUNT select _idx) / (getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count"))) min 1;
(_cal * _magazinePart <= _supply)
};
(_cal <= _supply)