ACE3/addons/rearm/CfgVehicles.hpp
PabstMirror 93b7722716
General - Cleanup CfgPatches unit/weapon arrays (#8524)
* General - Cleanup CfgPatches unit/weapon arrays
add test tool
fix refuel pump
fix flashlight pistol transport type
fix iDAB reammo box

* Update config.cpp
2021-10-15 13:48:33 -05:00

243 lines
7.7 KiB
C++

#define MACRO_REARM_ACTIONS \
class ACE_Actions { \
class ACE_MainActions { \
class GVAR(Rearm) { \
displayName = CSTRING(Rearm); \
distance = REARM_ACTION_DISTANCE; \
condition = QUOTE(_this call FUNC(canRearm)); \
statement = QUOTE(_this call FUNC(rearm)); \
exceptions[] = {"isNotInside"}; \
icon = QPATHTOF(ui\icon_rearm_interact.paa); \
}; \
}; \
};
class CBA_Extended_EventHandlers;
class CfgVehicles {
class ACE_Module;
class ACE_moduleRearmSettings: ACE_Module {
scope = 1;
displayName = CSTRING(RearmSettings_Module_DisplayName);
icon = QPATHTOF(ui\icon_module_rearm.paa);
category = "ACE_Logistics";
function = QFUNC(moduleRearmSettings);
functionPriority = 1;
isGlobal = 1;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class level {
displayName = CSTRING(RearmSettings_level_DisplayName);
description = CSTRING(RearmSettings_level_Description);
typeName = "NUMBER";
class values {
class vehicle {
name = CSTRING(RearmSettings_vehicle);
value = 0;
};
class magazine {
name = CSTRING(RearmSettings_magazine);
value = 1;
};
class caliber {
name = CSTRING(RearmSettings_caliber);
value = 2;
default = 1;
};
};
};
class supply {
displayName = CSTRING(RearmSettings_supply_DisplayName);
description = CSTRING(RearmSettings_supply_Description);
typeName = "NUMBER";
class values {
class unlimited {
name = CSTRING(RearmSettings_unlimited);
value = 0;
default = 1;
};
class magazine {
name = CSTRING(RearmSettings_limited);
value = 1;
};
class caliber {
name = CSTRING(RearmSettings_magazineSupply);
value = 2;
};
};
};
};
class ModuleDescription {
description = CSTRING(RearmSettings_Module_Description);
};
};
class LandVehicle;
class Car: LandVehicle {
MACRO_REARM_ACTIONS
};
class Tank: LandVehicle {
MACRO_REARM_ACTIONS
};
class StaticWeapon: LandVehicle {
MACRO_REARM_ACTIONS
};
class Air;
class Helicopter: Air {
MACRO_REARM_ACTIONS
};
class Plane: Air {
MACRO_REARM_ACTIONS
};
class Ship;
class Ship_F: Ship {
MACRO_REARM_ACTIONS
};
class Truck_03_base_F;
class O_Truck_03_ammo_F: Truck_03_base_F {
transportAmmo = 0;
GVAR(defaultSupply) = 1200;
};
class Truck_02_base_F;
class Truck_02_Ammo_base_F: Truck_02_base_F {
transportAmmo = 0;
GVAR(defaultSupply) = 1200;
};
class B_Truck_01_mover_F;
class B_Truck_01_ammo_F: B_Truck_01_mover_F {
transportAmmo = 0;
GVAR(defaultSupply) = 1200;
};
class B_APC_Tracked_01_base_F;
class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F {
transportAmmo = 0;
GVAR(defaultSupply) = 1200;
};
class Heli_Transport_04_base_F;
class O_Heli_Transport_04_ammo_F: Heli_Transport_04_base_F {
transportAmmo = 0;
GVAR(defaultSupply) = 1200;
};
class Pod_Heli_Transport_04_base_F;
class Land_Pod_Heli_Transport_04_ammo_F: Pod_Heli_Transport_04_base_F {
transportAmmo = 0;
GVAR(defaultSupply) = 1200;
};
class Slingload_01_Base_F;
class B_Slingload_01_Ammo_F: Slingload_01_Base_F {
transportAmmo = 0;
GVAR(defaultSupply) = 1200;
};
class ReammoBox_F;
class NATO_Box_Base: ReammoBox_F{};
class Box_NATO_AmmoVeh_F: NATO_Box_Base {
transportAmmo = 0;
GVAR(defaultSupply) = 1200;
};
class EAST_Box_Base: ReammoBox_F{};
class Box_East_AmmoVeh_F: EAST_Box_Base {
transportAmmo = 0;
GVAR(defaultSupply) = 1200;
};
class IND_Box_Base: ReammoBox_F{};
class Box_IND_AmmoVeh_F: IND_Box_Base {
transportAmmo = 0;
GVAR(defaultSupply) = 1200;
};
class Box_IND_AmmoOrd_F;
class Box_IDAP_AmmoOrd_F: Box_IND_AmmoOrd_F {
transportAmmo = 0; // not sure why this one has 240
};
// Dummy Vehicles
class ThingX;
class GVAR(defaultCarriedObject): ThingX {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
displayName = QGVAR(dummy_obj);
scope = 1;
scopeCurator = 1;
model = "\A3\Weapons_F\AmmoBoxes\AmmoBox_F.p3d";
EGVAR(cargo,size) = 1;
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(PickUpAmmo);
distance = REARM_ACTION_DISTANCE;
condition = QUOTE(_this call FUNC(canTakeAmmo));
statement = QUOTE(_this call FUNC(grabAmmo));
exceptions[] = {"isNotInside"};
showDisabled = 0;
icon = QPATHTOF(ui\icon_rearm_interact.paa);
};
};
};
class GVAR(Bo_GBU12_LGB): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F\Ammo\Bomb_01_F.p3d";
};
class GVAR(Bo_Mk82): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F\Ammo\Bomb_02_F";
};
class GVAR(Bomb_04_F): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Bomb_04_F.p3d";
};
class GVAR(Bomb_03_F): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Bomb_03_F.p3d";
};
class GVAR(Missile_AA_04_F): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Missile_AA_04_F.p3d";
};
class GVAR(Missile_AA_03_F): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Missile_AA_03_F.p3d";
};
class GVAR(Missile_AGM_02_F): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Missile_AGM_02_F.p3d";
};
class GVAR(Missile_AGM_01_F): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Missile_AGM_01_F.p3d";
};
class GVAR(R_230mm_fly): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F\Ammo\Missile_AT_02_F";
};
class GVAR(R_230mm_HE): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F\Ammo\Missile_AT_02_F";
};
class GVAR(M_PG_AT): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F\Ammo\Rocket_01_F";
};
class GVAR(Rocket_04_HE_F): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Rocket_04_HE_F.p3d";
};
class GVAR(Rocket_03_HE_F): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Rocket_03_HE_F.p3d";
};
class GVAR(Rocket_04_AP_F): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Rocket_04_AP_F.p3d";
};
class GVAR(Rocket_03_AP_F): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Rocket_03_AP_F.p3d";
};
// Using wrong model
class GVAR(R_80mm_HE): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Rocket_03_HE_F.p3d";
};
class GVAR(R_60mm_HE): GVAR(defaultCarriedObject) {
model = "\A3\Weapons_F_EPC\Ammo\Rocket_03_HE_F.p3d";
};
};