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038c82a489
Attack heading and impact angle now are followed better
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
class CfgAmmo {
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class ammo_Bomb_SDB;
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class GVAR(sdb): ammo_Bomb_SDB {
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author = "Brandon (TCVM)";
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maneuvrability = 0; // no maneuvrability so that default guidance doesnt work
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 15;
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yawRate = 20;
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "GPS";
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seekerTypes[] = { "GPS" };
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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defaultNavigationType = "LINE";
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navigationTypes[] = { "LINE" };
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lineGainP = 50;
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lineGainD = 1;
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 60; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 5;
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seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "JDAM";
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attackProfiles[] = {"JDAM"};
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};
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};
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};
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