ACE3/addons/ui/XEH_clientInit.sqf
GhostIsSpooky 998f86f034
General - Move to CBA Settings (#8461)
* first pass

* second pass

* third pass

* final pass

* missing commas

* newlines

* switch to cba eventhandler

* newlines, formatting

* laser - movedToSQF

* add logging to ace_common_fnc_cbaSettings_loadFromConfig

* Update initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00

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#include "script_component.hpp"
// Exit on Headless
if (!hasInterface) exitWith {};
// Compile and cache config UI
GVAR(configCache) = call CBA_fnc_createNamespace;
call FUNC(compileConfigUI);
// Scripted API namespace
GVAR(elementsSet) = call CBA_fnc_createNamespace;
// Attach all event handlers where UI has to be updated
["CBA_settingsInitialized", {
// Initial settings
[false] call FUNC(setElements);
// On load and entering/exiting a vehicle
["ace_infoDisplayChanged", {
// Selective UI Advanced
// Defaults must be set in this EH to make sure controls are activated and advanced settings can be modified
private _force = [true, false] select (GVAR(allowSelectiveUI));
{
[_x, missionNamespace getVariable (format [QGVAR(%1), _x]), false, _force] call FUNC(setAdvancedElement);
} forEach (allVariables GVAR(configCache));
// Execute local event for when it's safe to modify UI through this API
// infoDisplayChanged can execute multiple times, make sure it only happens once
if (!GVAR(interfaceInitialized)) then {
[QGVAR(InterfaceInitialized), []] call CBA_fnc_localEvent;
GVAR(interfaceInitialized) = true;
};
}] call CBA_fnc_addEventHandler;
// On changing settings
["CBA_SettingChanged", {
params ["_name", "_value"];
if (_name select [0, 7] != "ace_ui_") exitWith {};
if (_name in ELEMENTS_BASIC) then {
[true] call FUNC(setElements);
} else {
private _nameNoPrefix = toLower (_name select [_delimPos]);
private _cachedElement = GVAR(configCache) getVariable _nameNoPrefix;
if (!isNil "_cachedElement") then {
[_nameNoPrefix, _value, true] call FUNC(setAdvancedElement);
};
};
}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;
["unit", FUNC(handlePlayerChanged), true] call CBA_fnc_addPlayerEventHandler;