mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
74 lines
2.8 KiB
Plaintext
74 lines
2.8 KiB
Plaintext
/*
|
|
* Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg)
|
|
* Starts repacking a specific magazine classname.
|
|
* If room in inventory, unload magazine from weapon to be repacked.
|
|
* Precalcs all the event timings and starts the progressBar.
|
|
*
|
|
* Arguments:
|
|
* 0: Target <OBJECT>
|
|
* 1: Player <OBJECT>
|
|
* 2: Magazine Classname <STRING>
|
|
*
|
|
* Return Value:
|
|
* Nothing
|
|
*
|
|
* Example:
|
|
* ["30Rnd_65x39_caseless_mag"] call ace_magazinerepack_fnc_startRepackingMagazine
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
private ["_magazineCfg", "_fullMagazineCount", "_isBelt", "_startingAmmoCounts", "_simEvents", "_totalTime"];
|
|
|
|
params ["_target", "_player", "_magazineClassname"];
|
|
|
|
if (isNil "_magazineClassname" || {_magazineClassname == ""}) exitWith {ERROR("Bad Mag Classname");};
|
|
_magazineCfg = configfile >> "CfgMagazines" >> _magazineClassname;
|
|
// Calculate actual ammo to transfer during repack
|
|
_fullMagazineCount = getNumber (_magazineCfg >> "count");
|
|
//Is linked belt magazine:
|
|
_isBelt = (isNumber (_magazineCfg >> "ACE_isBelt")) && {(getNumber (_magazineCfg >> "ACE_isBelt")) == 1};
|
|
|
|
//Check canInteractWith:
|
|
if (!([_player, objNull, ["isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith))) exitWith {};
|
|
|
|
[_player] call EFUNC(common,goKneeling);
|
|
|
|
_startingAmmoCounts = [];
|
|
{
|
|
EXPLODE_4_PVT(_x,_xClassname,_xCount,_xLoaded,_xType);
|
|
if ((_xClassname == _magazineClassname) && {(_xCount != _fullMagazineCount) && {_xCount > 0}}) then {
|
|
if (_xLoaded) then {
|
|
//Try to Remove from weapon and add to inventory, otherwise ignore
|
|
if (_player canAdd _magazineClassname) then {
|
|
switch (_xType) do {
|
|
case (1): {_player removePrimaryWeaponItem _magazineClassname;};
|
|
case (2): {_player removeHandgunItem _magazineClassname;};
|
|
case (4): {_player removeSecondaryWeaponItem _magazineClassname;};
|
|
default {ERROR("Loaded Location Invalid");};
|
|
};
|
|
_player addMagazine [_magazineClassname, _xCount];
|
|
_startingAmmoCounts pushBack _xCount;
|
|
};
|
|
} else {
|
|
_startingAmmoCounts pushBack _xCount;
|
|
};
|
|
};
|
|
} forEach (magazinesAmmoFull _player);
|
|
|
|
if ((count _startingAmmoCounts) < 2) exitWith {ERROR("Not Enough Mags to Repack");};
|
|
|
|
_simEvents = [_fullMagazineCount, _startingAmmoCounts, _isBelt] call FUNC(simulateRepackEvents);
|
|
_totalTime = (_simEvents select ((count _simEvents) - 1) select 0);
|
|
|
|
[
|
|
_totalTime,
|
|
[_magazineClassname, _startingAmmoCounts, _simEvents],
|
|
{_this call FUNC(magazineRepackFinish)},
|
|
{_this call FUNC(magazineRepackFinish)},
|
|
(localize LSTRING(RepackingMagazine)),
|
|
{_this call FUNC(magazineRepackProgress)},
|
|
["isNotInside", "isNotSitting"]
|
|
] call EFUNC(common,progressBar);
|