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https://github.com/acemod/ACE3.git
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34eb5553ea
* Move scream and moan sounds to medical feedback * Move vanilla feedback overrides to medical feedback * Update all function calls * Use events to avoid a dependency
41 lines
1.6 KiB
Plaintext
41 lines
1.6 KiB
Plaintext
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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params ["_unit", "_stateName"];
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// If the unit died the loop is finished
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if (!alive _unit) exitWith {};
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// If locality changed, broadcast the last medical state and finish the local loop
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if (!local _unit) exitWith {
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_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
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_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
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_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
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};
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[_unit] call EFUNC(medical_vitals,handleUnitVitals);
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private _painLevel = GET_PAIN_PERCEIVED(_unit);
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if (_painLevel > 0) then {
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[QGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
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};
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// Handle spontaneous wakeup from unconsciousness
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if (EGVAR(medical,spontaneousWakeUpChance) > 0) then {
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if (_unit call EFUNC(medical_status,hasStableVitals)) then {
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private _lastWakeUpCheck = _unit getVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime];
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if (CBA_missionTime - _lastWakeUpCheck > SPONTANEOUS_WAKE_UP_INTERVAL) then {
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TRACE_2("Checking for wake up",_unit,EGVAR(medical,spontaneousWakeUpChance));
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_unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime];
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if ((random 1) < EGVAR(medical,spontaneousWakeUpChance)) then {
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TRACE_1("Spontaneous wake up!",_unit);
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[QEGVAR(medical,WakeUp), _unit] call CBA_fnc_localEvent;
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};
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};
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} else {
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// Unstable vitals, procrastinate the next wakeup check
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_unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime];
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};
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};
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