ACE3/addons/cargo/functions/fnc_unloadItem.sqf
Lupus the Canine 2973ea5814
Cargo - paradrop fixes (#8203)
* Small fixes in ace_cargo

Makes paradropItem and unloadItem invoke event "ace_cargoUnloaded" with parameters _itemObject, _vehicle and "paradrop" or "unload" respectivelty.
paradropItem invoked said event but if item was classname it would send classname to event which is not particularly useful.

* Update XEH_postInit.sqf

Moved event invocation to unloadItem, this provides ability to always pass object to eventhandlers.

* code refactor

refactored according to https://github.com/acemod/ACE3/pull/8203#discussion_r610394484

* Update fnc_paradropItem.sqf

apply new fix

* Revert "Update fnc_paradropItem.sqf"

This reverts commit 3db5cc1910.

* Update fnc_paradropItem.sqf

fixed hint that was broken by previous fixes

* style check

Co-authored-by: commy2 <commy-2@gmx.de>

* style check

Co-authored-by: commy2 <commy-2@gmx.de>

* naming convention

replaced object references called _item with _object.

* Update fnc_paradropItem.sqf

Co-authored-by: commy2 <commy-2@gmx.de>
2021-04-30 22:38:57 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal, ViperMaul
* Unload object from vehicle.
*
* Arguments:
* 0: Item <OBJECT or STRING>
* 1: Vehicle <OBJECT>
* 2: Unloader <OBJECT> (default: objNull)
*
* Return Value:
* Object was unloaded <BOOL>
*
* Example:
* [object, vehicle] call ace_cargo_fnc_unloadItem
*
* Public: Yes
*/
params ["_item", "_vehicle", ["_unloader", objNull]];
TRACE_3("params",_item,_vehicle,_unloader);
//This covers testing vehicle stability and finding a safe position
private _emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
TRACE_1("findUnloadPosition",_emptyPosAGL);
if ((count _emptyPosAGL) != 3) exitWith {
TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle);
if ((!isNull _unloader) && {_unloader == ACE_player}) then {
//display text saying there are no safe places to exit the vehicle
[localize ELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured);
};
false
};
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
if !(_item in _loaded) exitWith {
ERROR_3("Tried to unload item [%1] not in vehicle[%2] cargo[%3]", _item, _vehicle, _loaded);
false
};
_loaded deleteAt (_loaded find _item);
_vehicle setVariable [QGVAR(loaded), _loaded, true];
private _space = [_vehicle] call FUNC(getCargoSpaceLeft);
private _itemSize = [_item] call FUNC(getSizeItem);
_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
private _object = _item;
if (_object isEqualType objNull) then {
detach _object;
// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
// do both on server to ensure they are executed in the correct order
[QGVAR(serverUnload), [_object, _emptyPosAGL]] call CBA_fnc_serverEvent;
} else {
_object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
_object setPosASL (AGLtoASL _emptyPosAGL);
};
// Invoke listenable event
["ace_cargoUnloaded", [_object, _vehicle, "unload"]] call CBA_fnc_globalEvent;
true