ACE3/addons/yardage450/functions/fnc_acquireTarget.sqf
Nicolás Badano ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00

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/*
* Author: Ruthberg
* Fires the laser to acquire the target
*
* Arguments:
* Nothing
*
* Return Value:
* Nothing
*
* Example:
*
* Public: No
*/
#include "script_component.hpp"
// Reference: http://www.optcorp.com/pdf/Bushnell/YardageProSport.pdf
#define MIN_DISTANCE ([9, 10] select GVAR(useYards))
#define MAX_DISTANCE ([732, 800] select GVAR(useYards))
#define METERING_POINT_NUMBER 8
private ["_result", "_distance", "_min", "_max", "_range"];
GVAR(lasing) = true;
GVAR(targetAcquired) = false;
GVAR(distances) = [];
GVAR(distanceIndex) = -1;
[{
if (GVAR(targetAcquired) || !GVAR(powerButtonPressed)) exitWith {
GVAR(lasing) = false;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
_result = [eyePos ACE_player, ACE_player weaponDirection (currentWeapon ACE_player), ACE_player] call EFUNC(laser,shootRay);
_distance = _result select 1;
_distance = _distance - 1 + (random 2);
GVAR(distanceIndex) = (GVAR(distanceIndex) + 1) % METERING_POINT_NUMBER;
GVAR(distances) set [GVAR(distanceIndex), _distance];
if (count GVAR(distances) == METERING_POINT_NUMBER) then {
_min = MAX_DISTANCE;
_max = MIN_DISTANCE;
{
_min = _x min _min;
_max = _max max _x;
} forEach GVAR(distances);
if (abs(_max - _min) < 5) then {
_range = (_min + _max) / 2;
if (_range >= MIN_DISTANCE && _range <= MAX_DISTANCE) then {
GVAR(targetAcquired) = true;
GVAR(targetRangeText) = Str(round(_range));
};
};
};
}, 0.1, []] call CBA_fnc_addPerFrameHandler;