ACE3/addons/common/functions/fnc_addCanInteractWithCondition.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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968 B
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/*
* Author: commy2
* Add a condition that gets checked by ace_common_fnc_canInteractWith.
*
* Arguments:
* 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. <STRING>
* 1: The condition to check. format of "_this" is "[_player, _target]". <CODE>
*
* Return Value:
* None
*
* Example:
* ["ID", {Condition}] call ace_common_fnc_addCanInteractWithCondition
*
* Public: No
*/
#include "script_component.hpp"
params ["_conditionName", "_conditionFunc"];
_conditionName = toLower _conditionName;
private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
_conditions params ["_conditionNames", "_conditionFuncs"];
private _index = _conditionNames find _conditionName;
if (_index == -1) then {
_index = count _conditionNames;
};
_conditionNames set [_index, _conditionName];
_conditionFuncs set [_index, _conditionFunc];
GVAR(InteractionConditions) = _conditions;