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62 lines
1.7 KiB
Plaintext
62 lines
1.7 KiB
Plaintext
/*
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* Author: commy2
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*
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* Draw progress bar and execute given function if succesful.
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*
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* Argument:
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* 0: Duration of the action (Number)
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* 1: Arguments of the callback function (Array)
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* 2: Callback function name (String)
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* 3: Title of the loading bar (String)
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* 4: Name of the function that is called when the action is aborted via ESC (String, optional)
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*
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* Return value:
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* Nothing
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*/
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#include "\z\ace\addons\common\script_component.hpp"
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closeDialog 0;
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createDialog QGVAR(ProgressBar_Dialog);
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_this spawn {
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_time = _this select 0;
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_arguments = _this select 1;
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_function = call compile (_this select 2);
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_title = _this select 3;
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_function2 = call compile (_this select 4);
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disableSerialization;
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_ctrlProgressBar = uiNamespace getVariable QGVAR(ctrlProgressBar);
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_ctrlProgressBarTitle = uiNamespace getVariable QGVAR(ctrlProgressBarTitle);
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_ctrlProgressBar ctrlSetPosition [
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safezoneX + 0.1 * safezoneW,
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safezoneY + 0.2 * safezoneH,
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0.8 * safezoneW,
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0.01 * safezoneH
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];
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_ctrlProgressBar ctrlCommit (_time / accTime);
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_ctrlProgressBarTitle ctrlSetText _title;
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//_ctrlProgressBarTitle ctrlSetStructuredText _title;
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_time = time + _time;
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waitUntil {
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//make sure the progressBar is still open, not just any dialog
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(isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) || {!alive ACE_player} || {time > _time}
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};
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closeDialog 0;
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_progress = 1;
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if (time > _time) then {
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_arguments call _function;
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} else {
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[localize QUOTE(DOUBLES(STR,GVAR(ActionAborted)))] call FUNC(displayTextStructured);
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if (!isNil "_function2") then {
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_progress = 1 - ((_time - time) / (_this select 0)) max 0 min 1;
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_arguments call _function2;
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};
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};
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};
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