ACE3/addons/vector/CfgWeapons.hpp
2022-11-28 02:48:20 -06:00

33 lines
1.1 KiB
C++

class CfgWeapons {
class Binocular;
class ACE_Vector: Binocular {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(VectorName);
descriptionShort = CSTRING(VectorDescription);
model = QPATHTOF(ace_vector.p3d);
picture = QPATHTOF(UI\ace_vector_x_ca.paa);
visionMode[] = {"Normal","NVG"};
opticsZoomMax = "0.25/7";
opticsZoomMin = "0.25/7";
modelOptics = "\A3\Weapons_F\empty.p3d";
class CBA_ScriptedOptic {
reticleTexture = QPATHTOF(data\reticles\ace_vector_reticle_ca.paa);
reticleTextureSize = 1.026;
bodyTexture = QPATHTOF(data\reticles\ace_vector_body_co.paa);
bodyTextureSize = 1.25;
reticleSafezoneSize = 1;
hidePeripheralVision = 1;
opticsPPEffects[] = {QGVAR(OpticsRadBlur1)};
disableTilt = 1;
};
weaponInfoType = "ACE_RscOptics_vector";
};
class ACE_VectorDay: ACE_Vector {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(VectorDayName);
visionMode[] = {"Normal"};
};
};