ACE3/addons/laser/script_component.hpp
Brandon Danyluk 22d3ee838f Fix SALH
With Pro-nav the irratic behaviour of the laser caused the missile to over correct, so we average the position and use that running average for the target
2021-04-12 01:09:12 -06:00

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966 B
C++

#define COMPONENT laser
#define COMPONENT_BEAUTIFIED Laser
#include "\z\ace\addons\main\script_mod.hpp"
#define DRAW_LASER_INFO
// #define DEBUG_MODE_FULL
#define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_LASER
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_LASER
#define DEBUG_SETTINGS DEBUG_SETTINGS_LASER
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define __LaserDesignatorIGUI (uiNamespace getVariable ["ACE_RscOptics_LaserDesignator", nil])
#define __LaserDesignatorIGUI_LaserCode (__LaserDesignatorIGUI displayCtrl 123001)
#define __LaserDesignatorIGUI_ACE_Distance (__LaserDesignatorIGUI displayCtrl 123002)
#define __LaserDesignatorIGUI_CA_Distance (__LaserDesignatorIGUI displayCtrl 151)
#define __LaserDesignatorIGUI_LaserOn (__LaserDesignatorIGUI displayCtrl 158)
#define IDC_MODECONTROLGROUP 1000
#define IDC_ATTACKMODE 1001
#define IDC_LASERCODE 1002
#define IDC_LASERICON 1003