ACE3/addons/advanced_throwing/functions/fnc_canPrepare.sqf
jonpas 4ff01967b6
Add Feature Camera Player EH and Handling (#6573)
* Switch to CBA Feature Camera handling

* Register ACE3's Feature Cameras

* Backwards compatiblity for old ace event

* Require CBA 3.9
2018-10-12 14:59:40 +02:00

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#include "script_component.hpp"
/*
* Author: Jonpas
* Checks if a throwable can be prepared.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Ignore Last Thrown Time <BOOL> (default: false)
*
* Return Value:
* Can Prepare <BOOL>
*
* Example:
* [unit] call ace_advanced_throwing_fnc_canPrepare
*
* Public: No
*/
params ["_unit", ["_ignoreLastThrownTime", false]];
// Don't delay when picking up
if (_ignoreLastThrownTime) then {
_unit setVariable [QGVAR(lastThrownTime), -1];
};
GVAR(enabled) &&
#ifdef ALLOW_QUICK_THROW
{true} &&
#else
{_unit getVariable [QGVAR(lastThrownTime), CBA_missionTime - 3] < CBA_missionTime - 2} && // Prevent throwing in quick succession
#endif
{(call CBA_fnc_getActiveFeatureCamera) isEqualTo ""} &&
{[_unit, objNull, ["isNotInside", "isNotSwimming", "isNotSitting"/*, "isNotOnLadder"*/]] call EFUNC(common,canInteractWith)} && // Ladder needs positioning fixes on throw
{_unit call CBA_fnc_canUseWeapon} && // Disable in non-FFV seats due to surface detection issues
{"" == currentWeapon _unit || {currentWeapon _unit != secondaryWeapon _unit}} &&
{0 >= _unit getVariable [QEGVAR(common,effect_blockThrow), 0]} &&
{isNull (ACE_controlledUAV select 0)}