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52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Handles the map helper's draw event
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* Resets arguments if not run recently
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* And starts a watchdog to detect when weapon display unloaded
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_javelin_fnc_mapHelperDraw
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*
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* Public: No
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*/
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if (isNil QGVAR(arguments)) then {
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TRACE_1("Starting optic draw", _this);
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// reset shooter var:
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private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
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_currentShooter setVariable ["ace_missileguidance_target", nil, false];
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GVAR(arguments) = [
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diag_frameno, // Last run frame
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objNull, // currentTargetObject
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0, // Lock Start Time
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0, // Next Sound timer
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-1, // _fireDisabledEH
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0 // _nextTargetScan
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];
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// Start up a watchdog for when the display is no longer shown (but might not be unloaded or null)
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[{
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if (isNull (uiNamespace getVariable ["ACE_RscOptics_javelin", displayNull])) exitWith {true};
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GVAR(arguments) params ["_lastRunFrame"];
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(diag_frameno < _lastRunFrame) || {diag_frameno > (_lastRunFrame + 1)}
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}, {
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TRACE_1("old/null display - ending optic draw",_this);
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private _fireDisabledEH = GVAR(arguments) param [4, -1];
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[_fireDisabledEH] call FUNC(enableFire);
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GVAR(arguments) = nil;
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}, []] call CBA_fnc_waitUntilAndExecute;
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};
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BEGIN_COUNTER(onOpticDraw);
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GVAR(arguments) call FUNC(onOpticDraw);
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END_COUNTER(onOpticDraw);
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