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https://github.com/acemod/ACE3.git
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ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing
28 lines
740 B
Plaintext
28 lines
740 B
Plaintext
#include "script_component.hpp"
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params ["_p", "_p1", "_p2"];
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private _q2 = [];
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/* Step 1 */
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private _q1 = _p vectorDiff _p1;
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private _u = _p2 vectorDiff _p1;
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_u = vectorNormalized _u;
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private _d = sqrt((_u select 1)*(_u select 1) + (_u select 2)*(_u select 2));
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/* Step 2 */
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if (_d != 0) then {
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_q2 set[0, (_q1 select 0)];
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_q2 set[1, (_q1 select 1) * (_u select 2) / _d - (_q1 select 2) * (_u select 1) / _d];
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_q2 set[2, (_q1 select 1) * (_u select 1) / _d + (_q1 select 2) * (_u select 2) / _d];
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} else {
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_q2 = _q1;
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};
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/* Step 3 */
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_q1 set[0, (_q2 select 0) * _d - (_q2 select 2) * (_u select 0)];
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_q1 set[1, (_q2 select 1)];
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_q1 set[2, (_q2 select 0) * (_u select 0) + (_q2 select 2) * _d];
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[_p, _p1, _p2, _q1, _q2, _u, _d]
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