ACE3/addons/laser/functions/fnc_rotateVectLineGetMap.sqf
Nicolás Badano ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00

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#include "script_component.hpp"
params ["_p", "_p1", "_p2"];
private _q2 = [];
/* Step 1 */
private _q1 = _p vectorDiff _p1;
private _u = _p2 vectorDiff _p1;
_u = vectorNormalized _u;
private _d = sqrt((_u select 1)*(_u select 1) + (_u select 2)*(_u select 2));
/* Step 2 */
if (_d != 0) then {
_q2 set[0, (_q1 select 0)];
_q2 set[1, (_q1 select 1) * (_u select 2) / _d - (_q1 select 2) * (_u select 1) / _d];
_q2 set[2, (_q1 select 1) * (_u select 1) / _d + (_q1 select 2) * (_u select 2) / _d];
} else {
_q2 = _q1;
};
/* Step 3 */
_q1 set[0, (_q2 select 0) * _d - (_q2 select 2) * (_u select 0)];
_q1 set[1, (_q2 select 1)];
_q1 set[2, (_q2 select 0) * (_u select 0) + (_q2 select 2) * _d];
[_p, _p1, _p2, _q1, _q2, _u, _d]