ACE3/addons/medical_treatment/functions/fnc_placeInGrave.sqf
Drofseh 8bf0772558
Medical Treatement - Add Grave Digging To Body Bags (#9442)
* add grave digging to body bags

* move buryBodyBag action to config, change grave ui icon to headstone

* improvements from code review

* switch direction check to man instead of bodybag, nominally allowing anything to be buried

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-01 14:55:13 -04:00

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#include "..\script_component.hpp"
/*
* Author: Glowbal, drofseh
* Places a dead body inside a grave.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_medical_treatment_fnc_placeInGrave
*
* Public: No
*/
params ["_medic", "_patient"];
TRACE_1("placeInGrave",_patient);
if ((alive _patient) && {GVAR(allowGraveDigging) < 2}) exitWith {
[LSTRING(bodybagWhileStillAlive)] call EFUNC(common,displayTextStructured);
};
private _graveClassname = "";
if (GVAR(graveDiggingMarker)) then {
_graveClassname = missionNamespace getVariable [QGVAR(graveClassname), "ACE_Grave"];
};
private _graveRotation = missionNameSpace getVariable [QGVAR(graveRotation), 0];
["ace_placedInGrave",
[_this, _graveClassname, [0,0,0], _graveRotation] call FUNC(placeInBodyBagOrGrave)
] call CBA_fnc_globalEvent;