mirror of
https://github.com/acemod/ACE3.git
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159 lines
4.5 KiB
Plaintext
159 lines
4.5 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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// core functionality functions
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PREP(openPrepDialog);
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PREP(onLoadGun);
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PREP(onUnloadGun);
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PREP(onPickupShell);
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PREP(onDropShell);
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PREP(onPrepShell);
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// random functionality stuff
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PREP(dropShell);
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PREP(spawnShell);
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PREP(convertShell); // Converts a traditional CSWDM into a useable ACE mortar shell, wicked eh?!11
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// object events
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PREP(onShellDestroyed);
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// dialog populators and setters
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PREP(populateRoundsList);
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PREP(populateChargeList);
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PREP(setDialogParameters);
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// dialog events
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PREP(onDialogOpen);
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PREP(onDialogClose);
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PREP(onDoPrep);
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// dialog events
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PREP(onSelectRound);
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PREP(onSelectFuze);
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PREP(onSelectCharge);
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PREP(onSelectProx);
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// misc functionality helpers/libs
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PREP(isKindOf);
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PREP(menuDef);
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// cart ejection
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PREP(onFired_cartEject);
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//GVARS
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GVAR(isDialogOpen) = false;
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GVAR(currentCharge) = -1;
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GVAR(currentFuze) = "";
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GVAR(fuzeTime) = "";
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GVAR(wpCount) = 0;
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FUNC(changeCharge) = {
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private["_magData", "_maxCharge", "_minCharge", "_newCharge"];
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PARAMS_1(_dir);
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_magData = configFile >> "CfgMagazines" >> GVAR(currentRoundType);
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_maxCharge = getNumber(_magData >> "ACE_ARTY_MAXCHARGE");
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_minCharge = getNumber(_magData >> "ACE_ARTY_MINCHARGE");
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_newCharge = ((GVAR(currentCharge) + _dir) max _minCharge) min _maxCharge;
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GVAR(currentCharge) = _newCharge;
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TRACE_1("New Charge",GVAR(currentCharge));
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ctrlSetText [12556, format["Current Charge: %1", GVAR(currentCharge)]];
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ctrlSetText [12559, format[getText(_magData >> "ACE_ARTY_CHARGE_IMAGE_FORMAT"), GVAR(currentCharge)]];
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};
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FUNC(attachSmokeEffects) = {
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PARAMS_1(_grenades);
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{
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private ["_g", "_light", "_sp", "_sm"];
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_g = _x select 0;
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_v = _x select 1;
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_g setVelocity _v;
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_light = "#lightpoint" createVehicle getPos _g;
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_light setPos getPos _g;
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_light setLightBrightness 0.05;
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_light setLightAmbient[1,1,1];
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_light setLightColor[1,1,1];
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_light lightAttachObject [_g, [0,0,0]];
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_sp = "#particlesource" createVehicle getPos _g;
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_sp setParticleRandom [0.03, [0, 0, 0], [0, 0, 0], 0, 0.2, [0, 0, 0, 0], 0, 0, 360];
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_sp setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal", 16, 13, 2,0],
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"", "Billboard", 1, 0.1, [0, 0, 0],
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[0,0,0], 1, 1, 0.80, 0.5, [1.5,0],
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[[1,1,1,-4], [1,1,1,-4], [1,1,1,-2],[1,1,1,0]],[1000],0.1,0.1,"","",_g,360];
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_sp setDropInterval 0.001;
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_sm = "#particlesource" createVehicle getPos _g;
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_sm setParticleRandom [0.5, [0, 0, 0], [0, 0, 0], 0, 0.3, [0, 0, 0, 0], 0, 0, 360];
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_sm setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8,0],
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"", "Billboard", 1, 30, [0, 0, 0],
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[0,0,0], 1, 1, 0.80, 0.5, [1.3,4],
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[[0.9,0.9,0.9,0.6], [1,1,1,0.3], [1,1,1,0]],[1],0.1,0.1,"","",_g];
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_sm setDropInterval 0.02;
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[_g, _sp, _sm, _light] spawn {
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private["_time"];
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_time = time;
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waitUntil {
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sleep 0.1;
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if (time-_time > getNumber(configFile >> "CfgAmmo" >> "ace_arty_105mm_m84a1_m782_smokeCanisterHC" >> "explosionTime")) then {
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deleteVehicle (_this select 2);
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};
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!(alive (_this select 0));
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};
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deleteVehicle (_this select 1);
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deleteVehicle (_this select 3);
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};
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} forEach _grenades;
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};
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FUNC(AddModelIncrements) = {
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private ["_selection","_charge","_chargecount"];
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PARAMS_1(_shell);
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for "_i" from 1 to 10 do {
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_selection = format["hide_inc%1",_i];
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_shell animate [_selection,1];
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};
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_charge = _shell getVariable ["ACE_ARTY_PREP",[]];
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_chargecount = if (count _charge == 0) then { 0 } else { _charge select 3 };
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for "_i" from 1 to _chargecount do {
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_selection = format["hide_inc%1",_i];
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_shell animate [_selection,0];
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};
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};
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FUNC(packShell) = {
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PARAMS_3(_shell,_box,_magazine);
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deleteVehicle _shell;
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_box addMagazineCargoGlobal [_magazine,1];
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};
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FUNC(reload) = {
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private ["_magazine","_weapon"];
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PARAMS_1(_gun);
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_magazine = (_gun getVariable "ace_sys_arty_currentRound") select 0;
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_weapon = (weapons _gun) select 0;
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_gun removeWeapon _weapon;
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_gun addMagazine _magazine;
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_gun addWeapon _weapon;
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_gun selectWeapon _weapon;
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reload _gun;
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};
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[QGVAR(reload), { _this call FUNC(reload) }] call CBA_fnc_addEventHandler;
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FUNC(unload) = {
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private ["_magazine","_weapon"];
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PARAMS_1(_gun);
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_weapon = (weapons _gun) select 0;
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_magazine = (magazines _gun) select 0;
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_gun removeWeapon _weapon;
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_gun removeMagazines _magazine;
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_gun addWeapon _weapon;
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_gun selectWeapon _weapon;
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};
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[QGVAR(unload), { _this call FUNC(unload) }] call CBA_fnc_addEventHandler;
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ADDON = true;
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