ACE3/addons/tagging
Dedmen Miller 7cce148513 Tagging - Cache tagging static models (#6804)
* Cache tagging static models

* Fix bugs, use compileFinal

* Apply suggestions from code review

Co-Authored-By: dedmen <dedmen@users.noreply.github.com>

* Use toLower
2019-02-17 11:41:25 -06:00
..
data
functions Custom Materials for tagging (#6704) 2018-11-29 10:38:42 -06:00
sounds
UI
$PBOPREFIX$
ACE_Settings.hpp
ACE_Tags.hpp
CfgEventHandlers.hpp
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgWeapons.hpp
config.cpp
README.md
script_component.hpp
stringtable.xml Remove BOM from stringtables 2018-10-07 11:30:15 +02:00
XEH_postInit.sqf Tagging - Cache tagging static models (#6804) 2019-02-17 11:41:25 -06:00
XEH_preInit.sqf
XEH_PREP.hpp
XEH_preStart.sqf Tagging - Cache tagging static models (#6804) 2019-02-17 11:41:25 -06:00

ace_tagging

Adds a can of spray paint which allows you to tag buildings, walls and other static objects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.