ACE3/addons/pylons/functions/fnc_onButtonSave.sqf
Ozan Eğitmen 1b86063ade Add Pylons Component (#5517)
* Initial commit

* Change order

* ace-ify functions

* Add function headers, tweak onPylonMirror function

* Finish localization

* Fix trivial idc collision

* Styling

* Add self as author

* Add interaction for the dialog

* Add settings to enable menu and change behaviour

* Add strings

* Move changes into pylons component

* Progress

* Only one function left!

* Fix issues with overlapping players, Use LINKFUNC

* Add progress bar

* I need to switch branches

* Remove old pylon weapons from aircraft

* Explicitly set new pylon's ammo to 0

* Replace magic numbers with ID list

* Align controls properly

* Remove space before eol

* Add ability to add/remove FRIES

* 🐛 Whoops

* Fix logic errors

* Value of 1 means helicopter has built-in FRIES

* Add pilot/gunner switch button

Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.

* Add quick zeus module

* Add a way to retrieve scripted pylon turrets

Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.

* Use getNumber default

* Use common's getPylonTurret

* Make dialog close on apply for zeus

* Handle UI Scaling better

* Prevent progressBar from failing in zeus

* Remove unnecessary stringtable key
2017-10-11 14:05:54 -05:00

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/*
* Author: 654wak654
* Saves the selected pylon configuration to profileNamespace.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_pylons_fnc_onButtonSave
*
* Public: No
*/
#include "script_component.hpp"
private _loadoutName = ctrlText ID_EDIT_LOADOUTNAME;
private _aircraftLoadouts = profileNamespace getVariable [QGVAR(aircraftLoadouts), []];
private _loadoutPylons = GVAR(comboBoxes) apply {(_x select 0) lbData (lbCurSel (_x select 0))};
private _turretOwners = GVAR(comboBoxes) apply {(_x select 2) getVariable [QGVAR(turret), [-1]]};
private _found = false;
{
if ((_x select 0) isEqualTo _loadoutName && {(_x select 2) isEqualTo typeOf GVAR(currentAircraft)}) exitWith {
_aircraftLoadouts set [_forEachIndex, [_loadoutName, _loadoutPylons, _turretOwners, typeOf GVAR(currentAircraft)]];
_found = true;
};
} forEach _aircraftLoadouts;
if (!_found) then {
private _index = lbAdd [ID_LIST_LOADOUTS, _loadoutName];
lbSetCurSel [ID_LIST_LOADOUTS, _index];
_aircraftLoadouts pushBack [_loadoutName, _loadoutPylons, _turretOwners, typeOf GVAR(currentAircraft)];
};
profileNamespace setVariable [QGVAR(aircraftLoadouts), _aircraftLoadouts];