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2a9358ab03
* Simplify virtual spectator code * Rename camTarget GVAR for linter * Fix respawn template breaking virtual spectators
60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
/*
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* Author: AACO, SilentSpike
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* Function used to set the camera focus
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*
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* Arguments:
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* 0: New focus <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_spectator_fnc_setFocus
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_newFocus", objNull, [objNull,true]]];
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// If boolean provided then first find a focus
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if (_newFocus isEqualType true) then {
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private _testFocus = ([] call FUNC(getTargetEntities)) select 0;
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if (isNil "_testFocus") then {
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if (MODE_FREE in GVAR(availableModes)) then {
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WARNING("No available entities to focus on. Switching to free cam.");
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[MODE_FREE] call FUNC(cam_setCameraMode);
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_newFocus = objNull;
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} else {
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// Default to player if necessary
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WARNING("No available entities to focus on. Using player.");
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_newFocus = player;
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};
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} else {
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_newFocus = _testFocus;
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};
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};
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if (_newFocus != GVAR(camFocus) && { !(isNull _newFocus && { isNull GVAR(camFocus) }) }) then {
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GVAR(camFocus) = _newFocus;
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if (isNull _newFocus) then {
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if (GVAR(camMode) == MODE_FREE) then {
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[] call FUNC(cam_resetTarget);
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} else {
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[MODE_FREE] call FUNC(cam_setCameraMode);
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};
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} else {
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[GVAR(camMode)] call FUNC(cam_setCameraMode);
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};
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// Only update display if it exists, this function is independent of it
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if !(isNull SPEC_DISPLAY) then {
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[] call FUNC(ui_updateListFocus);
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[] call FUNC(ui_updateWidget);
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[] call FUNC(ui_updateHelp);
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};
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};
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