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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
67 lines
2.9 KiB
Plaintext
67 lines
2.9 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror, Jonpas
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* When interact_menu starts rendering (from "interact_keyDown" event).
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* Add pick up helpers to all nearby throwables and keep setting them to their position (setVariable and attachTo does not work on CfgAmmo).
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_advanced_throwing_fnc_renderPickUpInteraction
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*
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* Public: No
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*/
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[{
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params ["_args", "_idPFH"];
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_args params ["_setPosition", "_addedPickUpHelpers", "_throwablesHelped", "_nearThrowables"];
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// isNull is necessarry to prevent rare error when ending mission with interact key down
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if (EGVAR(interact_menu,keyDown) && {!isNull ACE_player}) then {
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// Rescan when player moved >5 meters from last pos, nearObjects can be costly with a lot of objects around
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if ((getPosASL ACE_player) distance _setPosition > 5) then {
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// Grenades inherit from GrenadeHand, IR throwbles from IRStrobeBase, IR Chemlights are special snowflakes
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// nearEntities does not see throwables
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_nearThrowables = ACE_player nearObjects ["GrenadeHand", PICK_UP_DISTANCE];
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_nearThrowables append (ACE_player nearObjects ["IRStrobeBase", PICK_UP_DISTANCE]);
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_nearThrowables append (ACE_player nearObjects ["ACE_Chemlight_IR_Dummy", PICK_UP_DISTANCE]);
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{
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if (!(_x in _throwablesHelped) &&
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{!(_x isKindOf "SmokeShellArty")} && {!(_x isKindOf "G_40mm_Smoke")} && // All smokes inherit from "GrenadeHand" >> "SmokeShell"
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{GVAR(enablePickUpAttached) || {!GVAR(enablePickUpAttached) && {isNull (attachedTo _x)}}}
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) then {
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TRACE_2("Making PickUp Helper",_x,typeOf _x);
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private _pickUpHelper = QGVAR(pickUpHelper) createVehicleLocal [0, 0, 0];
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_pickUpHelper attachTo [_x, [0, 0, 0]];
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_pickUpHelper setVariable [QGVAR(throwable), _x];
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_addedPickUpHelpers pushBack _pickUpHelper;
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_throwablesHelped pushBack _x;
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};
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nil
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} count _nearThrowables;
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_args set [0, getPosASL ACE_player];
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_args set [3, _nearThrowables];
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};
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// Make sure helper is on correct location as it will not automatically move
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// attachTo is not supported with CfgAmmo, it is only used to get location
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{
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// Only handling with attachTo works nicely
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_x attachTo [_x getVariable [QGVAR(throwable), objNull], [0, 0, 0]];
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nil
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} count _addedPickUpHelpers;
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} else {
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TRACE_1("Cleaning Pick Up Helpers",count _addedPickUpHelpers);
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{deleteVehicle _x} count _addedPickUpHelpers;
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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}, 0, [(getPosASL ACE_player) vectorAdd [-100, 0, 0], [], [], []]] call CBA_fnc_addPerFrameHandler;
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