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65 lines
2.5 KiB
Plaintext
65 lines
2.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: esteldunedain
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* Associates a newly created laser target to it's owner
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*
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* Argument:
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* 0: Vanilla Laser (base type LaserTarget) <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [laserTarget player] call ace_laser_fnc_handleLaserTargetCreation;
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*
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* Public: No
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*/
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TRACE_1("params",_this);
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[{
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params ["_targetObject"];
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// Only handle locally created lasers
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if(!(local _targetObject)) exitWith {TRACE_1("not local",_targetObject);};
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private _owners = allUnits select {(lasertarget _x) == _targetObject};
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if (count _owners == 1) exitWith {
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TRACE_2("Laser target owner [allUnits]", _targetObject, _owners select 0);
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[_targetObject, _owners select 0] call FUNC(addLaserTarget);
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};
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_owners = vehicles select {(lasertarget _x) == _targetObject};
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if (count _owners == 1) exitWith {
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TRACE_2("Laser target owner [vehicles]", _targetObject, _owners select 0);
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[_targetObject, _owners select 0] call FUNC(addLaserTarget);
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};
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// Vehicle based laser designators won't be linked via laserTarget if the turret has "primaryGunner = 0"
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// This backup method just checks the player's vic - which should be reasonably safe as we know the laserTarget is local
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private _foundSource = false;
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private _vehicle = vehicle ACE_player;
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TRACE_2("",_vehicle,typeOf _vehicle);
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if ((alive ACE_player) && {_vehicle != ACE_player}) then {
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private _turretPath = if (ACE_player == (driver _vehicle)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
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TRACE_1("",_turretPath);
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if (!(_turretPath isEqualTo [])) then {
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private _currentWeapon = _vehicle currentWeaponTurret _turretPath;
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TRACE_1("",_currentWeapon);
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if ((getNumber (configFile >> "CfgWeapons" >> _currentWeapon >> "laser")) == 1) then {
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#ifdef DEBUG_MODE_FULL
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private _turretConfig = [_vehicle, _turretPath] call CBA_fnc_getTurret;
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private _primaryGunner = getNumber (_turretConfig >> "primaryGunner");
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TRACE_1("",_primaryGunner);
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#endif
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TRACE_2("Laser target owner [backup method]",_targetObject,_vehicle);
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[_targetObject, _vehicle] call FUNC(addLaserTarget);
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_foundSource = true;
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};
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};
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};
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if (!_foundSource) then {
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WARNING_1("Laser target doesn't have owner", _targetObject);
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};
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}, _this] call CBA_fnc_execNextFrame;
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