ACE3/addons/scopes/functions/fnc_inventoryCheck.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

150 lines
7.8 KiB
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#include "script_component.hpp"
/*
* Author: KoffeinFlummi, Commy2, Ruthberg
* Check if weapon optics changed and reset zeroing if needed
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_scopes_fnc_inventoryCheck
*
* Public: No
*/
params ["_player"];
private _adjustment = ACE_player getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
private _updateAdjustment = false;
private _newOptics = [_player] call FUNC(getOptics);
{
if (_newOptics select _forEachIndex != _x) then {
private _opticConfig = configFile >> "CfgWeapons" >> (_newOptics select _forEachIndex);
private _opticType = getNumber(_opticConfig >> "ItemInfo" >> "opticType");
private _maxVertical = [];
private _verticalIncrement = -1;
private _maxHorizontal = [];
private _horizontalIncrement = -1;
if (GVAR(simplifiedZeroing)) then {
private _maxDistanceZoomMax = 300;
private _maxDiscreteDistanceSize = 0;
{
_maxDistanceZoomMax = _maxDistanceZoomMax max (getNumber ( _x >> "distanceZoomMax"));
_maxDiscreteDistanceSize = _maxDiscreteDistanceSize max (count getArray (_x >> "discreteDistance"));
} forEach ("isArray (_x >> 'discreteDistance')" configClasses (_opticConfig >> "ItemInfo" >> "OpticsModes"));
if (_maxDiscreteDistanceSize < 2 && {getNumber (_opticConfig >> "ACE_ScopeAdjust_VerticalIncrement") != 0}) then {
_maxVertical = [50, _maxDistanceZoomMax];
_verticalIncrement = 50;
} else {
_maxVertical = [0, 0];
_verticalIncrement = 0;
};
_maxHorizontal = [0, 0];
_horizontalIncrement = 0;
} else {
if (isNumber (_opticConfig >> "ACE_ScopeAdjust_VerticalIncrement")) then {
_verticalIncrement = getNumber (_opticConfig >> "ACE_ScopeAdjust_VerticalIncrement");
};
if (isNumber (_opticConfig >> "ACE_ScopeAdjust_HorizontalIncrement")) then {
_horizontalIncrement = getNumber (_opticConfig >> "ACE_ScopeAdjust_HorizontalIncrement");
};
if (isArray (_opticConfig >> "ACE_ScopeAdjust_Vertical")) then {
_maxVertical = getArray (_opticConfig >> "ACE_ScopeAdjust_Vertical");
};
if (isArray (_opticConfig >> "ACE_ScopeAdjust_Horizontal")) then {
_maxHorizontal = getArray (_opticConfig >> "ACE_ScopeAdjust_Horizontal");
};
if (GVAR(forceUseOfAdjustmentTurrets) && _opticType == 2) then {
if (_maxVertical isEqualTo []) then { _maxVertical = [-4, 30]; };
if (_maxHorizontal isEqualTo []) then { _maxHorizontal = [-6, 6]; };
if (_verticalIncrement == -1) then { _verticalIncrement = 0.1; };
if (_horizontalIncrement == -1) then { _horizontalIncrement = 0.1; };
} else {
if (_maxVertical isEqualTo []) then { _maxVertical = [0, 0]; };
if (_maxHorizontal isEqualTo []) then { _maxHorizontal = [0, 0]; };
if (_verticalIncrement == -1) then { _verticalIncrement = 0; };
if (_horizontalIncrement == -1) then { _horizontalIncrement = 0; };
};
};
(GVAR(scopeAdjust) select _forEachIndex) set [0, _maxVertical];
(GVAR(scopeAdjust) select _forEachIndex) set [1, _verticalIncrement];
(GVAR(scopeAdjust) select _forEachIndex) set [2, _maxHorizontal];
(GVAR(scopeAdjust) select _forEachIndex) set [3, _horizontalIncrement];
GVAR(canAdjustElevation) set [_forEachIndex, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
GVAR(canAdjustWindage) set [_forEachIndex, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
};
} forEach GVAR(Optics);
private _unitBaseAngle = +(_player getVariable [QGVAR(baseAngle), [0,0,0]]);
private _unitBoreHeight = +(_player getVariable [QGVAR(boreHeight), [0,0,0]]);
private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player];
{
if ((_newOptics select _x) != (GVAR(Optics) select _x) || (_newGuns select _x != GVAR(Guns) select _x)) then {
_unitBaseAngle set [_x, [_player, _x] call FUNC(getBaseAngle)];
_unitBoreHeight set [_x, [_player, _x] call FUNC(getBoreHeight)];
if ((_newOptics select _x) == "") then {
// Check if the weapon comes with an integrated optic
private _weaponConfig = configFile >> "CfgWeapons" >> (_newGuns select _x);
private _maxVertical = [0, 0];
private _verticalIncrement = 0;
private _maxHorizontal = [0, 0];
private _horizontalIncrement = 0;
if (GVAR(simplifiedZeroing)) then {
private _maxZeroing = 300 max (getNumber (_weaponConfig >> "maxZeroing"));
private _maxDiscreteDistanceSize = count getArray (configFile >> "CfgWeapons" >> (_newGuns select _x) >> "discreteDistance");
if (_maxDiscreteDistanceSize < 2 && {getNumber (_weaponConfig >> "ACE_ScopeAdjust_VerticalIncrement") != 0}) then {
_maxVertical = [50, _maxZeroing];
_verticalIncrement = 50;
};
} else {
_verticalIncrement = getNumber (_weaponConfig >> "ACE_ScopeAdjust_VerticalIncrement");
_horizontalIncrement = getNumber (_weaponConfig >> "ACE_ScopeAdjust_HorizontalIncrement");
_maxVertical = getArray (_weaponConfig >> "ACE_ScopeAdjust_Vertical");
_maxHorizontal = getArray (_weaponConfig >> "ACE_ScopeAdjust_Horizontal");
};
TRACE_5("",_newGuns select _x,_verticalIncrement,_horizontalIncrement,_maxVertical,_maxHorizontal);
(GVAR(scopeAdjust) select _x) set [0, _maxVertical];
(GVAR(scopeAdjust) select _x) set [1, _verticalIncrement];
(GVAR(scopeAdjust) select _x) set [2, _maxHorizontal];
(GVAR(scopeAdjust) select _x) set [3, _horizontalIncrement];
GVAR(canAdjustElevation) set [_x, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
GVAR(canAdjustWindage) set [_x, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
};
// The optic or the weapon changed, reset the adjustment
private _persistentZero = profileNamespace getVariable [format[QGVAR(PersistentZero_%1_%2), _newGuns select _x, _newOptics select _x], 0];
((GVAR(scopeAdjust) select _x) select 0) params ["_minElevation", "_maxElevation"];
if (!(_persistentZero isEqualType 0) || {_persistentZero < _minElevation || _persistentZero > _maxElevation}) then {
_persistentZero = 0;
};
private _defaultElevation = [0, 300] select GVAR(simplifiedZeroing);
if (!((_adjustment select _forEachIndex) isEqualTo [_defaultElevation, 0, _persistentZero])) then {
_adjustment set [_forEachIndex, [_defaultElevation, 0, _persistentZero]];
_updateAdjustment = true;
};
}
} forEach [0, 1, 2];
if (GVAR(correctZeroing) || GVAR(simplifiedZeroing)) then {
if (!(_unitBaseAngle isEqualTo (_player getVariable [QGVAR(baseAngle), [0,0,0]]))) then {
TRACE_2("syncing",_unitBaseAngle,_player getVariable QGVAR(baseAngle));
_player setVariable [QGVAR(baseAngle), _unitBaseAngle, true];
};
if (!(_unitBoreHeight isEqualTo (_player getVariable [QGVAR(boreHeight), [0,0,0]]))) then {
TRACE_2("syncing",_unitBoreHeight,_player getVariable QGVAR(boreHeight));
_player setVariable [QGVAR(boreHeight), _unitBoreHeight, true];
};
};
if (_updateAdjustment) then {
[ACE_player, QGVAR(Adjustment), _adjustment, 0.5] call EFUNC(common,setVariablePublic);
};
GVAR(Optics) = _newOptics;
GVAR(Guns) = _newGuns;