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9c4a32d1df
* It just works automagically
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
class ACE_Settings {
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class GVAR(enabled) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(enabled_DisplayName);
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description = CSTRING(enabled_Description);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(muzzleVelocityVariationEnabled) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(muzzleVelocityVariationEnabled_DisplayName);
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description = CSTRING(muzzleVelocityVariationEnabled_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(ammoTemperatureEnabled) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(ammoTemperatureEnabled_DisplayName);
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description = CSTRING(ammoTemperatureEnabled_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(barrelLengthInfluenceEnabled) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(barrelLengthInfluenceEnabled_DisplayName);
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description = CSTRING(barrelLengthInfluenceEnabled_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(bulletTraceEnabled) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(bulletTraceEnabled_DisplayName);
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description = CSTRING(bulletTraceEnabled_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(simulationInterval) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(simulationInterval_DisplayName);
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description = CSTRING(simulationInterval_Description);
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typeName = "SCALAR";
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value = 0.05;
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sliderSettings[] = {0, 0.2, 0.05, 1};
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};
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};
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