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36b61fdb6e
* Add throw blocking status effect * Add concertina_wire and tripod support * Add launcher in hands support * Disable effect sending more than once * Fix EFUNC using, add trace * Disable vanilla throw blocking * Improve status handling * Fix rearm status key
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
/*
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* Author: Jonpas
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* Checks if a throwable can be prepared.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Ignore Last Thrown Time <BOOL> (default: false)
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*
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* Return Value:
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* Can Prepare <BOOL>
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*
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* Example:
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* [unit] call ace_advanced_throwing_fnc_canPrepare
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", ["_ignoreLastThrownTime", false]];
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// Don't delay when picking up
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if (_ignoreLastThrownTime) then {
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_unit setVariable [QGVAR(lastThrownTime), -1];
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};
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GVAR(enabled) &&
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#ifdef ALLOW_QUICK_THROW
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{true} &&
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#else
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{_unit getVariable [QGVAR(lastThrownTime), CBA_missionTime - 3] < CBA_missionTime - 2} && // Prevent throwing in quick succession
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#endif
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{!(call EFUNC(common,isFeatureCameraActive))} &&
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{[_unit, objNull, ["isNotInside", "isNotSwimming", "isNotSitting"/*, "isNotOnLadder"*/]] call EFUNC(common,canInteractWith)} && // Ladder needs positioning fixes on throw
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{_unit call CBA_fnc_canUseWeapon} && // Disable in non-FFV seats due to surface detection issues
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{"" == currentWeapon _unit || {currentWeapon _unit != secondaryWeapon _unit}} &&
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{0 >= _unit getVariable [QEGVAR(common,effect_blockThrow), 0]}
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