ACE3/addons/advanced_throwing/functions/fnc_canPrepare.sqf
Dystopian 36b61fdb6e Block adv. throwing when player is busy (#5534)
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00

39 lines
1.1 KiB
Plaintext

/*
* Author: Jonpas
* Checks if a throwable can be prepared.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Ignore Last Thrown Time <BOOL> (default: false)
*
* Return Value:
* Can Prepare <BOOL>
*
* Example:
* [unit] call ace_advanced_throwing_fnc_canPrepare
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", ["_ignoreLastThrownTime", false]];
// Don't delay when picking up
if (_ignoreLastThrownTime) then {
_unit setVariable [QGVAR(lastThrownTime), -1];
};
GVAR(enabled) &&
#ifdef ALLOW_QUICK_THROW
{true} &&
#else
{_unit getVariable [QGVAR(lastThrownTime), CBA_missionTime - 3] < CBA_missionTime - 2} && // Prevent throwing in quick succession
#endif
{!(call EFUNC(common,isFeatureCameraActive))} &&
{[_unit, objNull, ["isNotInside", "isNotSwimming", "isNotSitting"/*, "isNotOnLadder"*/]] call EFUNC(common,canInteractWith)} && // Ladder needs positioning fixes on throw
{_unit call CBA_fnc_canUseWeapon} && // Disable in non-FFV seats due to surface detection issues
{"" == currentWeapon _unit || {currentWeapon _unit != secondaryWeapon _unit}} &&
{0 >= _unit getVariable [QEGVAR(common,effect_blockThrow), 0]}